Do you miss Gibball?
Moderators: Jay2k1, DavidM, The_One
- EsorcismoNJD
- Posts: 156
- Joined: 20-12-2004 20:18
fb.shev wrote: oh right now i remember, i like played it once.. its a gg if u are a good volley spammer
Unless you're able to keep everything under control by using alt fire
It takes some practice and some decent teamies who do the same to create a superduper GB-game.
ps: Take Your Time rules! >_< it's a shame it doesn't get used very often
slomo <3
- EsorcismoNJD
- Posts: 156
- Joined: 20-12-2004 20:18
I love gibball. its a shame tho people are STILL trying to squeeze 10-12 people into a smallcube size map. the other day. it was on 1 on 1 with 12 ppl! there was like 40 telefrags in a row and then the ball would score.
annoying!
seeing gibball is back in full effect. i'm gonna try and make some gibball specific maps.
I think gibball is best served with keeperless goals so to speak. like hellhole (where it takes more then just shooting the ball straight at a net to score (use the ceiling or setting some kinda set so someone can spike it in etc)
and with the arival of the new volume in a future version of deathball to allow pbox kills without keeper abilitys. mmmm i can't wait
wonder if i can get the name of this volume, and put it in even tho it won't work till another release is made
annoying!
seeing gibball is back in full effect. i'm gonna try and make some gibball specific maps.
I think gibball is best served with keeperless goals so to speak. like hellhole (where it takes more then just shooting the ball straight at a net to score (use the ceiling or setting some kinda set so someone can spike it in etc)
and with the arival of the new volume in a future version of deathball to allow pbox kills without keeper abilitys. mmmm i can't wait
wonder if i can get the name of this volume, and put it in even tho it won't work till another release is made
Looking forward to playing a few games of GB now and then, it was a great fun mod with some serious new tactics to it...
I just need to wait till i can get
my copy of 2k4 back which i lent a friend...
(*mentions his new athlon 64 3500+ with 1024mb RAM and GeForce 6k8 for no reason except happiness about it)
I just need to wait till i can get
my copy of 2k4 back which i lent a friend...
(*mentions his new athlon 64 3500+ with 1024mb RAM and GeForce 6k8 for no reason except happiness about it)
- EsorcismoNJD
- Posts: 156
- Joined: 20-12-2004 20:18
Well with 2.4 coming out we're going to need to make a few changes in the coding, as of now we have a nicely working 2.3 version with only one minor error that I'm having trouble picking up. Basically, previous 2.3 betas had the ball losing all velocity when a player is destroyed... now the ball (much like versions before 2.0) will carry about 20% of the velocity of the player that it hits. The only problem with this is... in the event of a Death Goal (i.e. the player runs into the ball and the ball goes into the goal), it doesn't register because it believes that the LastController is set to none. Working on this one at the moment... but after that, all set till 2.4
gibball is based on same principals as deathball with some chances, one you cannot catch the ball. its a spikey ball that makes you explode upon catch. so because you don't ever catch there is no pass button, which has been replaced with an alternative-fire option of shield, which allows you to stop the ball.
currently you cannot push the gibball because its geting caugh through the radius of the shield when you move, or perhapse somthing in unreal2k4 is different where the ball's momentum is stopped meaning it won't be started when you move so it just goes through the shield. but anyway.
I find gibball to be best played on hole style maps /w a roof, its alot more challenging to score because you can't just overpower the keeper with spamfast of shots hoping to kill everyone in the path. takes a lil aim, or angle playing.
check out http://www.lagfrag.com/deathball/db-gibhole1.zip - i hope to make this a standard style for gibball and have some kinda tournament.
currently you cannot push the gibball because its geting caugh through the radius of the shield when you move, or perhapse somthing in unreal2k4 is different where the ball's momentum is stopped meaning it won't be started when you move so it just goes through the shield. but anyway.
I find gibball to be best played on hole style maps /w a roof, its alot more challenging to score because you can't just overpower the keeper with spamfast of shots hoping to kill everyone in the path. takes a lil aim, or angle playing.
check out http://www.lagfrag.com/deathball/db-gibhole1.zip - i hope to make this a standard style for gibball and have some kinda tournament.
- EsorcismoNJD
- Posts: 156
- Joined: 20-12-2004 20:18