Gibball 2 Release Candidate 1

Everything about Death Ball.

Moderators: Jay2k1, DavidM, The_One

User avatar
EsorcismoNJD
Posts: 156
Joined: 20-12-2004 20:18

Gibball 2 Release Candidate 1

Post by EsorcismoNJD »

To all those that missed Gibball and those desiring to try something new,

Here we go with our first official public beta and it's our 1st Release Candidate in what should prove to be a very successful beta testing session.

Those unfamiliar with the game, it plays much like Deathball except for one fundamental change, touching the ball equals death. Alt-Fire has been changed into a shield that will halt the ball and allow you to push it while it's in the air. However, holding this shield too long will kill you as well.

There are a few other changes to facilitate this change such as the removal of the self-volley speed limitation and the .2 deflection/deadball in some cases.

Just for credits distribution, thanks to Team Vortex for providing Deathball and allowing use of the code to facilitate this production. Catalyst was the primary coder doing nearly all of the work with Imaginos and myself reviewing it and making changes as needed.

We wish that people test this release and provide both bug reports and overall feedback (as long as it's constructive and respectful). Install by copying into your UT2004 base folder (Typically C:\UT2004 or C:\Program Files\UT2004\) and the files will extract to their proper folders. Thank you all for your time and have fun with this release.

Small Note: Goaltenders can move into their own goal, this was done to allow goaltenders to volley away balls that are on the goal line. This is not a bug!

NOTE: RC1a was released very shortly after RC1 to change the self-volley speed limitation.

NOTE 2: Sorry about the first release, neglected to include the SpikeBall texture cause I thought everyone already had it... here it is a fixed release. Take note of the new install directions above.

Here's the link to the file
Gibball 2 Release Candidate 1a
Last edited by EsorcismoNJD on 08-01-2005 03:43, edited 1 time in total.
Fragger
Posts: 181
Joined: 27-08-2003 16:13

Post by Fragger »

Nice
User avatar
Catalyst88
Posts: 707
Joined: 18-03-2003 12:02

Post by Catalyst88 »

Props should go to Imaginos and Esor for this one, they've done a lot of work to fix it up for 2.x and I fully support what they've done to get it released. Well done guys :).
User avatar
l0afz
Posts: 601
Joined: 22-06-2004 18:12

Post by l0afz »

Alt fire has been changed...

It was always like that o.O
User avatar
Rens2Sea
Posts: 1849
Joined: 09-03-2003 00:21

Re: Gibball 2 Release Candidate 1

Post by Rens2Sea »

EsorcismoNJD wrote: Just for credits distribution, thanks to Team Vortex for providing Deathball and allowing use of the code to facilitate this production. Catalyst was the primary coder doing nearly all of the work with Imaginos and myself reviewing it and making changes as needed.


And me making the spikey ball \o/
User avatar
Catalyst88
Posts: 707
Joined: 18-03-2003 12:02

Post by Catalyst88 »

Aye, and Rens \o/
User avatar
Sixty
Posts: 1086
Joined: 13-07-2003 21:42

Post by Sixty »

l0afz wrote: Alt fire has been changed...

It was always like that o.O


He means from DB to GB duh.

+1 logics
User avatar
Twigstir
Posts: 756
Joined: 05-04-2003 21:19
Contact:

Post by Twigstir »

Imaginos is learning how to code. How in the world do you find the time to do all the suff you do?
User avatar
Inphidel
Posts: 779
Joined: 13-03-2003 21:28
Contact:

Post by Inphidel »

ok a bug to fix would prolly be, it doenst list any maps in botmatch mode :O so i can't test it easy :<
User avatar
Inphidel
Posts: 779
Joined: 13-03-2003 21:28
Contact:

Post by Inphidel »

lol, whatver you do don't name a map with GB-<MAPNAME> haha tho its kinda funny to see CTF ppl with deathball skins stretched around there bodys fighting with guns in a db map :)
User avatar
EsorcismoNJD
Posts: 156
Joined: 20-12-2004 20:18

Post by EsorcismoNJD »

It takes ordinary DB maps when I load it up... you're loading it with Deathball or standard UT2004? It should be loaded with Deathball.

We already have a few bugs that we are researching not to mention balancing issues. Right now it's noob-cannon heaven.
User avatar
Inphidel
Posts: 779
Joined: 13-03-2003 21:28
Contact:

Post by Inphidel »

i load it up deathball using the deathball link icon thing, and then goto botmatch, and gibball mode, doenst list any maps for me unless its just deathball mode - could just be from having various other things :P
User avatar
Rens2Sea
Posts: 1849
Joined: 09-03-2003 00:21

Post by Rens2Sea »

console - open mapname?game=gb.gb or whatever the package.gametype is
User avatar
Messy
Posts: 6334
Joined: 01-10-2003 14:37

Post by Messy »

gg :)

Love to all who made this possible <3 playing GB a while back on BuD brought tears to my eyes (of happiness!)

Anyway, no time for that.. are there any servers yet?
Last edited by Messy on 09-01-2005 01:35, edited 1 time in total.
User avatar
Inphidel
Posts: 779
Joined: 13-03-2003 21:28
Contact:

Post by Inphidel »

its on bud public, just gotta get the ppl to vote for it. i'd LOVE to see a all gib server tho :P

bud private might have it too for those that wanna play between matches/practices and pickups
Locked