Everything about Death Ball.
Moderators: Jay2k1 , DavidM , The_One
DiStUrbeD
Posts: 671 Joined: 13-03-2003 20:23
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by DiStUrbeD » 03-04-2003 16:49
I noticed that once you die, you can only jump twice..weather or not you spawn as keep or inside/outside PB.
I was wondering if that was addressed in 1.7? And if not, were you going to fix it?
yuppicide
Member
Posts: 37 Joined: 10-03-2003 06:56
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by yuppicide » 03-04-2003 17:48
Never had that bug either. It's either the server allows QuadJump or not.
Cyph
Posts: 128 Joined: 09-03-2003 19:04
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by Cyph » 03-04-2003 17:50
Not true, he's right. At the start of a game or just after respawning, the first jump is only a double jump. Try it.
Fallen
Banned
Posts: 472 Joined: 19-03-2003 18:27
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by Fallen » 03-04-2003 18:05
i saw the changes to on teh page, but where is teh d/l? i want to see what new and different
Surge
Banned
Posts: 920 Joined: 09-03-2003 00:34
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by Surge » 03-04-2003 22:13
its a UT2003 bug.. if Davids feeling ambitious he could make all the spawn points a bit too high so you drop a bit when you fall... this gets rid of the bug
Hoju
Posts: 147 Joined: 10-03-2003 06:19
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by Hoju » 04-04-2003 00:35
i doubt that would fix it
Surge
Banned
Posts: 920 Joined: 09-03-2003 00:34
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by Surge » 04-04-2003 01:38
it does, trust me. We discovered that because of Sabi's mapping "skills" while playing roxor... the spawns slightly above ground level never had the 2 jump issue
beefsack
Posts: 921 Joined: 09-03-2003 22:57
Location: Canberra, Australia
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by beefsack » 04-04-2003 02:24
i just read the current 1.7 changelist. you need to do something about sprint-jumping. ive complained about it before but it went nowhere.
Large Potato
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Posts: 93 Joined: 20-03-2003 04:55
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by Large Potato » 04-04-2003 03:24
i believe that putting the sprint client side fixes that exploit, beefy
DavidM
Posts: 6795 Joined: 08-03-2003 20:35
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by DavidM » 04-04-2003 05:06
ya sprint jumping is fixed now...
"I noticed that once you die, you can only jump twice"
i only noticed that you can only jump twice after first spawn and after leaving pen zone as keeper.
also every time you die?
well, we'll try to fix it, it's bugging me too!
beefsack
Posts: 921 Joined: 09-03-2003 22:57
Location: Canberra, Australia
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by beefsack » 04-04-2003 06:38
hurrah
DiStUrbeD
Posts: 671 Joined: 13-03-2003 20:23
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by DiStUrbeD » 04-04-2003 06:40
Yes, it's every time you die too....kinda a pain in the ass to try to remember to jump every time you die to cancel out the bug...
and thanks DavidM
smattbac
Junior Member
Posts: 8 Joined: 20-03-2003 16:28
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by smattbac » 05-04-2003 09:06
Didn't want to start a new thread..
Could you add the ball altitude thingy for the vicinity radar too? It would be easier to see if you can volley the ball or if you are going to catch it, when you're not looking at the ball. And for me, looking at the bottom right one distracts me from the game too much..
DavidM
Posts: 6795 Joined: 08-03-2003 20:35
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by DavidM » 05-04-2003 10:50
that makes no sense 0_o