Who wants a 1.6b?
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surge there a one problem with your instant shot therio=more realistic/more fun. unfortally it is a huge one. In db it is unrealistically easy to place a shot were you want it to go, take your hockey example do you think a person could play hockey for two day and then be able to put a shot on goal everytime? well in db if you completely miss the goal you are a n00b. players that play O like you or me can put well placed shots on goal everytime we get enough room to shoot, combine this ablity with the ablity to make instant fast shots and you would see scores in the 20 and 30s regularly.
simply put aiming is far to easy for instant shots
simply put aiming is far to easy for instant shots
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if the community and support were bigger i would love to see both, i truely hope more ppl hook on to this idea, becuase honestly now that i think about it both sides have their own merits, with faster shots it would force defenders to play more taticaly and keep ppl away from the box though i think with this change you would also have to adjust some other things: probably increase the number from 5 to 6, reducing the ablity to hit the other team away from you and other things. to bad that isn't going to happen i would like to play both 

the box is pointless... all shooting in DB is now are wide open shots and shake shots. I'v never seen a good defender get caught with their pants down against almost any shooters including myself since 1.6 was released. I used to be able to shuffle out most any defender (with a few exceptions) but i'd still usually manage to get a good shot on net. Not anymore, the game has become far too much of "the range game" to merit any sort of charge behind shots. when i want to take a shot on net in hockey i get close, give the defender a shot, then let that sumbitch rip. In deathball it's missing the obvious shot to the defender. This is why i want my kickback idea. The defender will have to hit the very front of you in order to get infront of the shot and thats the way it should be. When you get checked in hockey, 80-90% of the time you dont fall over.. you just take the hit and keep going. Because the shot power is guaged on the amount of charge and the full charge time is longer than the hammer delay it makes it totally impossible to relate it at all to any sort of sport thats at all like it. All the sports have been tried and true for the greater part of the past century. Right now the shooting in deathball is blatantly rigged. The reason the scores in DB are so low is because theres no concept of long shots in DB. All shots need to be taken from quite close by a semi-good shooter to go in. Shake and a slow charge time means that its practically impossible to do this. In my humble opinion what DB should do to even this out is remove keeper dodge, give them a 0 delay hammer and speed up ball movement by about 5m/s (that was Ramparts idea actually, the speed up) because it a) eliminates the lack of skill that is dodge keeping. b) lets shots taken from farther have at least a chance to go in and c) makes it way more realistic. Even in soccer when a keeper jumps for a ball going at the top corner of the net they usually only get 1 hand on it making it fly over the net or deflect off randomly. I would assume that this would be one of the best ways to handle the current gameplay of DB.
You can't handle it, then. Against the best defenders you don't get many chances, but once or twice a game I'll get free of them, receive the pass and plant it in the top corner by charging to full power. I don't take long shots because they don't work, I do charge the defender and shoot, because that does work.
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hum, since we are talking about completely changing the game, how is this for an idea, removed instag in the pbox take out pass shots and let the keeper keeper be able to frag the other team in the pbox. let me explain my reasoning behind this:
1. right now d is too much pbox camping, i am O but i do come back a play d as well, (i also play d in soccer) d is not really much fun around the box, it is basically just wait for the guy to either cross the line or charge up and then try and hit him, not that much fun it seems, not a whole lot of stratigy is worth doing (probably one of the reasons i like O cuz there is more possiblities)
2. if you get rid of instagib you have to get rid of pass shot because it would be extremely easy to take the hit and then pass shot it in (in fact i have seen ppl do that now to get a closer shot)
i am not sure, how drastically this would change the game but i think it might make game play a bit more varied
1. right now d is too much pbox camping, i am O but i do come back a play d as well, (i also play d in soccer) d is not really much fun around the box, it is basically just wait for the guy to either cross the line or charge up and then try and hit him, not that much fun it seems, not a whole lot of stratigy is worth doing (probably one of the reasons i like O cuz there is more possiblities)
2. if you get rid of instagib you have to get rid of pass shot because it would be extremely easy to take the hit and then pass shot it in (in fact i have seen ppl do that now to get a closer shot)
i am not sure, how drastically this would change the game but i think it might make game play a bit more varied
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no i didn't dis shhhhhhhhhhhhhhhhhs your mouth 

Last edited by theberkin8or on 19-04-2003 18:13, edited 1 time in total.
The more I think about it... I'm thinking I don't like the fix currently implimented...
I'm not quite sure of the numbers... but lets think of it conceptually.
Sometimes, when you set a volley, your gun doesn't switch fast enough, and you catch the ball. Other times you just barely get it off.
The cannon has fire pressed as soon as you let go of the ball, and fires as soon as possible, aka right as the weapon switches. (be it from a strong shot against a wall, a rebound volley, or a move done close to a wall. Although it shouldn't effect the rebound volley, because that latency is already 1.2)
This means that in some cases, the time of the ball in the air on legitimate shots matches the time in the air of a cannon shot. This would logically imply that the 1s volley latency would screw with regular volleys every so often.
That's why I would like to see the change implimented in 1 of 3 ways.
the minimum shot power being faster, which would eliminate the cannon. You can't cannon off an untargetted pass speed ball.
The 1 s latency being negated once the ball hits a wall (although it may be tricky to code.. I would expect it to look for an XY directional change, and not Z changes, it should work if you can access those values as they are running) And somone is not going to legitimately cannon off a wall into the goal that fast. THey would need to be in the pbox to get any sort of angle.. and if they're in the box, setting the ball agains the wall, there are 3 ways to stop the goal in its tracks.
simply reduce the power of self-vollleys inside the 1s latency. That would get rid of the overwhelming power of the noob cannon, allow for tactical cannon shots, where you beat the keeper with placement not speed (due to the nice trait of being able to set to the side and fire the other direction with the cannon), and it wouldn't significantly effect normal volleys, because anything within th 1s interval is probably close to the wall, and if you're close, you probably don't need to overpowering speed to get it in.
I would find any one of those three implimentations better than the 1s latency.
That is unless, the goal is to significantly reduce the effectiveness of any kind of self-set volley... in which case, why? Sure sometimes people go overboard with it, but also just as often its needed.
I'm not quite sure of the numbers... but lets think of it conceptually.
Sometimes, when you set a volley, your gun doesn't switch fast enough, and you catch the ball. Other times you just barely get it off.
The cannon has fire pressed as soon as you let go of the ball, and fires as soon as possible, aka right as the weapon switches. (be it from a strong shot against a wall, a rebound volley, or a move done close to a wall. Although it shouldn't effect the rebound volley, because that latency is already 1.2)
This means that in some cases, the time of the ball in the air on legitimate shots matches the time in the air of a cannon shot. This would logically imply that the 1s volley latency would screw with regular volleys every so often.
That's why I would like to see the change implimented in 1 of 3 ways.
the minimum shot power being faster, which would eliminate the cannon. You can't cannon off an untargetted pass speed ball.
The 1 s latency being negated once the ball hits a wall (although it may be tricky to code.. I would expect it to look for an XY directional change, and not Z changes, it should work if you can access those values as they are running) And somone is not going to legitimately cannon off a wall into the goal that fast. THey would need to be in the pbox to get any sort of angle.. and if they're in the box, setting the ball agains the wall, there are 3 ways to stop the goal in its tracks.
simply reduce the power of self-vollleys inside the 1s latency. That would get rid of the overwhelming power of the noob cannon, allow for tactical cannon shots, where you beat the keeper with placement not speed (due to the nice trait of being able to set to the side and fire the other direction with the cannon), and it wouldn't significantly effect normal volleys, because anything within th 1s interval is probably close to the wall, and if you're close, you probably don't need to overpowering speed to get it in.
I would find any one of those three implimentations better than the 1s latency.
That is unless, the goal is to significantly reduce the effectiveness of any kind of self-set volley... in which case, why? Sure sometimes people go overboard with it, but also just as often its needed.
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Ramparts right... even though the n00b cannon is a fluke, why not use it as a regular shot? figure out how long it takes to fire it and adjust the cannon power to be approx the ammount of power it would take to shoot preferably only in the opponents end. I like using the n00b cannon to clear the ball sometimes. it gives the defense a break and lets your team setup a bit better across the field.