Switch weapon delay

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SE7ENN
Junior Member
Posts: 22
Joined: 11-03-2003 21:46

Switch weapon delay

Post by SE7ENN »

Since we re going to have 1 weapon...what about reducin the switch weapon delay when u cath the ball? Sometimes when i cath the ball i want to pass it before the enemies kill me...but often i cant because of this delay. In the 1.7 it seems like the delay is the same of 1.6..
Is it a good idea? Or maybe it would be too hard for a defender to defend?

hum...i'm a defender :eek:
Last edited by SE7ENN on 25-04-2003 15:18, edited 1 time in total.
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Feep!
Posts: 50
Joined: 15-03-2003 11:41

Post by Feep! »

as far as i experienced this with the 1.7 beta, the delay between catching and (alt-)firing the ball is almost gone.

which is bad for the gameplay i assume:
-people (ppl that aren't stupid - just for the record) have no vulnerable moment then. i could pass to a mate with low health, even if some enemy is close to him because he can rid himself of the ball immediately... sure, he might have to look for another mate to pass to, but still.
-still in 1.6, some ppl complained about altfire scoring, because they thought it was, while being reasonably strong, very quick to do. i thought it was balanced. now it's gonna be as strong but even quicker... won't that make bounce/body volley or even some normal volleys (only some, they are superior in strength of course) redundant? :eek:


oh, and se7en, i don't think that fumbling with weaponswitch needs to be done with the new version so close.
night
Senior Member
Posts: 114
Joined: 10-03-2003 05:44

Post by night »

right click shooting is cheese.
the no-lock speed needs to be nil
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DavidM
Posts: 6795
Joined: 08-03-2003 20:35
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Post by DavidM »

Could you please read the change logs?
It's all answered there....

from 0.25 down to 0.1
seems good that way
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