Fizzy's latest WIP

Look for maps, show your maps...

Moderators: Jay2k1, DavidM, The_One

User avatar
Armagon
Posts: 1333
Joined: 24-03-2003 14:50
Contact:

Post by Armagon »

C'mon man, I wasn't saying I disliked the map. I was just trying to criticise it in a critical way as many reviewers may do so, targetting certain aspects that are flawed or could be improved. But please don't mistake that for dislike of the map. I LOVE THIS MAP! It brings back so many memories of the days when the games I played were on my genesis. The Sonic games were undoubtedly my favourite. Don't abandon a map that has already showed that it has so much to offer.
gutterflower
Moderator
Posts: 315
Joined: 23-03-2003 15:48

Post by gutterflower »

it wasnt you guys that put me off the map, it was a number of comments i got on irc. eg

"this map is pure shit"
"hahahahh what the fuck is this rubbish"

like i say im not sure what to do about the walls now, ive darkened them and visibility still sufferes a bit, any suggestions and ill redo it.

i really need to know how to make springs work underwater to get the gameplay working properly too
User avatar
Armagon
Posts: 1333
Joined: 24-03-2003 14:50
Contact:

Post by Armagon »

I don't know if its possible for bounce pads to work underwater in ANY circumstances.
gutterflower
Moderator
Posts: 315
Joined: 23-03-2003 15:48

Post by gutterflower »

ok well have you got any suggestions for hte center of the pitch, the spring combo doesnt seem to work so well, people spend too long on them instead of playing the match
User avatar
Armagon
Posts: 1333
Joined: 24-03-2003 14:50
Contact:

Post by Armagon »

I was thinking that you have the pit half filled with water, and the springs are moved onto little ledges in the water that are still some distance below the surface. These springs would be in the same place as they were before except higher up. People can climb out of the water onto these ledges, and get back onto the surface via the springs.
Last edited by Armagon on 23-04-2003 17:36, edited 1 time in total.
gutterflower
Moderator
Posts: 315
Joined: 23-03-2003 15:48

Post by gutterflower »

im not sure, i feel that lowering the water kinda defeats the point of having water..its still a pit
User avatar
Armagon
Posts: 1333
Joined: 24-03-2003 14:50
Contact:

Post by Armagon »

Yer I know, but I can't really think of much else sorry. Maybe you could put spikes down there that gib people upon landing and remove the springs. :confused:
It's up to you really, what you think would work best.
Drew
Junior Member
Posts: 1
Joined: 24-04-2003 19:54

Post by Drew »

fizzy, i really like your map!!! (Drew from dodgeball)
gutterflower
Moderator
Posts: 315
Joined: 23-03-2003 15:48

Post by gutterflower »

update

Download
User avatar
Armagon
Posts: 1333
Joined: 24-03-2003 14:50
Contact:

Post by Armagon »

I preferred it with the empty pit and the springs. It was more like sonic than this one.
User avatar
L33FY
Posts: 371
Joined: 09-03-2003 22:14

Post by L33FY »

So did I :\
User avatar
The Hermit
Posts: 187
Joined: 10-03-2003 16:54
Contact:

Post by The Hermit »

Me too.
Sticking with your second version at the moment.
User avatar
Armagon
Posts: 1333
Joined: 24-03-2003 14:50
Contact:

Post by Armagon »

Maybe you should just leave the level the way it was and don't worry about water? :confused:
Locked