Hello folks,
i get this error when i want to run deathball with RunServer.bat.
This is the Error Message:
Executing Class Engine.ServerCommandlet
[LIPSinc]: LIPSincInitGame
[LIPSinc]: Found files...
[LIPSinc]: LoadLIPSincDBFromDisk with 0 files
Browse: DB-Curve?Name=n00b?Class=Engine.Pawn?Character=dbplayer?team=255?PassAim
Cone=30.00?MenuMusic=True?GameStats=True?MaxPlayers=10
Collecting garbage
Purging garbage
Garbage: objects: 34020->34017; refs: 384763
Game class is 'DB_DeathBall'
Bringing Level DB-Curve.myLevel up for play (10) appSeconds: 16.409000...
(Karma): Autodetecting CPU for SSE
(Karma): Using SSE Optimizations
InitGame
GameInfo::InitGame : bEnableStatLogging True
CreateCacheFileName
NewMaps
UCacheManager::SaveNewPackages
UCacheManager::InitCache
UCacheManager::GetRecords
UCacheManager::GetRecords
AActor::execGetMapName
(DefaultMapListLoader DB-Curve.DefaultMapListLoader @ Function xVoting.DefaultMa
pListLoader.LoadFromPreFix : 001A)
UObject::ProcessEvent
(xVotingHandler DB-Curve.xVotingHandler, Function xVoting.xVotingHandler.PostBeg
inPlay)
ULevel::SpawnActor
(xVotingHandler)
UObject::ProcessEvent
(DB_DeathBall DB-Curve.DB_DeathBall, Function deathball.DB_DeathBall.InitGame)
BeginPlay
UGameEngine::LoadMap
LocalMapURL
UGameEngine::Browse
UGameEngine::Init
UServerCommandlet::Main
Executing UObject::StaticShutdownAfterError
General protection fault!
History: CreateCacheFileName <- NewMaps <- UCacheManager::SaveNewPackages <- UCa
cheManager::InitCache <- UCacheManager::GetRecords <- UCacheManager::GetRecords
<- AActor::execGetMapName <- (DefaultMapListLoader DB-Curve.DefaultMapListLoader
@ Function xVoting.DefaultMapListLoader.LoadFromPreFix : 001A) <- UObject::Proc
essEvent <- (xVotingHandler DB-Curve.xVotingHandler, Function xVoting.xVotingHan
dler.PostBeginPlay) <- ULevel::SpawnActor <- (xVotingHandler) <- UObject::Proces
sEvent <- (DB_DeathBall DB-Curve.DB_DeathBall, Function deathball.DB_DeathBall.I
nitGame) <- BeginPlay <- UGameEngine::LoadMap <- LocalMapURL <- UGameEngine::Bro
wse <- UGameEngine::Init <- UServerCommandlet::Main
Exiting due to error
Exiting.
FileManager: Reading 0 GByte 43 MByte 430 KByte 9 Bytes from HD took 11.877081 s
econds (11.822081 reading, 0.055000 seeking).
FileManager: 0.475999 seconds spent with misc. duties
Name subsystem shut down
1 Datei(en) kopiert.
Executing Class Engine.ServerCommandlet
[LIPSinc]: LIPSincInitGame
[LIPSinc]: Found files...
[LIPSinc]: LoadLIPSincDBFromDisk with 0 files
Browse: DB-Curve?Name=n00b?Class=Engine.Pawn?Character=dbplayer?team=255?PassAim
Cone=30.00?MenuMusic=True?GameStats=True?MaxPlayers=10
Aborted!
Executing UObject::StaticShutdownAfterError
Error reentered: Assertion failed: GObjAvailable.Num() && GObjAvailable.Last()==
Index [File:.\UnObj.cpp] [Line: 4944]
UObject::StaticAllocateObject
(Class xUtil)
UObject::StaticConstructObject
ULinkerLoad::CreateExport
(xUtil 185937)
IndexToObject
ULinkerLoad::CreateExport
(PlayerRecord 185937)
IndexToObject
ULinkerLoad::CreateExport
(Species 185937)
IndexToObject
ULinkerLoad<<UObject
(LinkerLoad Package.LinkerLoad 185937))
SerializeExpr
(36)
SerializeExpr
(72)
SerializeExpr
(84)
SerializeExpr
(07)
UStruct::Serialize
(Function XGame.xPawn.Setup)
UFunction::Serialize
LoadObject
(Function XGame.xPawn.Setup 185937==185937/943240 185903 159)
ULinkerLoad::Preload
LinkProperties
UStruct::Link
UState::Link
UClass::Link
UStruct::Serialize
(Class XGame.xPawn)
UState::Serialize
UClass::Serialize
(Class XGame.xPawn)
LoadObject
(Class XGame.xPawn 185937==185937/943240 71167 4828)
ULinkerLoad::Preload
ULinkerLoad::Preload
ULinkerLoad::Preload
PreLoadObjects
UObject::EndLoad
UObject::StaticLoadObject
(Engine.Level None.MyLevel DB-Curve)
LoadLevel
UGameEngine::LoadMap
LocalMapURL
UGameEngine::Browse
UGameEngine::Init
UServerCommandlet::Main
Aborted!
History: UObject::StaticAllocateObject <- (Class xUtil) <- UObject::StaticConstr
uctObject <- ULinkerLoad::CreateExport <- (xUtil 185937) <- IndexToObject <- ULi
nkerLoad::CreateExport <- (PlayerRecord 185937) <- IndexToObject <- ULinkerLoad:
:CreateExport <- (Species 185937) <- IndexToObject <- ULinkerLoad<<UObject <- (L
inkerLoad Package.LinkerLoad 185937)) <- SerializeExpr <- (36) <- SerializeExpr
<- (72) <- SerializeExpr <- (84) <- SerializeExpr <- (07) <- UStruct::Serialize
<- (Function XGame.xPawn.Setup) <- UFunction::Serialize <- LoadObject <- (Functi
on XGame.xPawn.Setup 185937==185937/943240 185903 159) <- ULinkerLoad::Preload <
- LinkProperties <- UStruct::Link <- UState::Link <- UClass::Link <- UStruct::Se
rialize <- (Class XGame.xPawn) <- UState::Serialize <- UClass::Serialize <- (Cla
ss XGame.xPawn) <- LoadObject <- (Class XGame.xPawn 185937==185937/943240 71167
4828) <- ULinkerLoad::Preload <- ULinkerLoad::Preload <- ULinkerLoad::Preload <-
PreLoadObjects <- UObject::EndLoad <- UObject::StaticLoadObject <- (Engine.Leve
l None.MyLevel DB-Curve) <- LoadLevel <- UGameEngine::LoadMap <- LocalMapURL <-
UGameEngine::Browse <- UGameEngine::Init <- UServerCommandlet::Main
Exiting due to error
Exiting.
FileManager: Reading 0 GByte 16 MByte 65 KByte 475 Bytes from HD took 7.518993 s
econds (7.488993 reading, 0.030000 seeking).
FileManager: 0.138000 seconds spent with misc. duties
Name subsystem shut down
Anybody knows whats happend? I dont know whats wrong here...
THX!
Get error, after running deathball
Moderators: Jay2k1, DavidM, The_One
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- Junior Member
- Posts: 2
- Joined: 02-09-2005 17:53
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Get error, after running deathball
Last edited by modulstyle on 05-09-2005 18:30, edited 1 time in total.
Wow!
You used the unedited batchfile's commandline and that was the result?
Where did you upload the files to?
Expected dir:
./ut2004/deathball/
edit - btw, how did I not see this thread? I saw new ones in other subforums.. just not this one. bah.
Apologies on the late response.. Not my fault, but it must be.
You used the unedited batchfile's commandline and that was the result?
Where did you upload the files to?
Expected dir:
./ut2004/deathball/
edit - btw, how did I not see this thread? I saw new ones in other subforums.. just not this one. bah.
Apologies on the late response.. Not my fault, but it must be.
-
- Junior Member
- Posts: 2
- Joined: 02-09-2005 17:53
- Contact: