Sycophant wrote:
I don't agree with you Chrisfu...It is a legitimate way of playing...If your clan choose not to use it, then that's fine...But those who find it an effective way of playing should be entitled to do so. I don't believe it is cheap or boring and I really feel more effort should be placed into working out to strategies to combat this then to complain about it...In the real sporting world people use different styles of play and different tactics...Why should DB be any different?
Read again and digest what you typed.
Effective? Very.
Cheap? Yes.
Boring? Yes, and repetative.
Prevention? P/box camping.
P/box camping? Is all of the above.
It's not a tactic, it's a exploit of the highest order. Let me talk you through the dynamics of a boost goal...
1) Player is boosted, allowing them to travel much of the length of a map, above the reach of most players.
2) Because of the sheer speed and velocity of the shot ball, the keeper has literally a 5% chance of saving. Pure guesswork.
3) Even if a defender DOES hit the boostee, it won't knock them offcourse in the slightest, as the ball carrier cannot be boosted.
4) The one way that *can* stop it (50-60% of boost-goals still get though) is p/box camping, which is still probably the most counter-productive thing teams these days do.
"In the real sporting world people use different styles of play and different tactics...Why should DB be any different?"
It isn't a tactic, it's a well-rehearsed exploit that is practically unstoppable. If sure if I flew over peoples heads over 3/4 the length of a map in CTF to make a capture, people would be pissed.