was just thinking this...(n00b cannon)

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-plær-
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Post by -plær- »

SuBBy wrote: ...i thought n00b cannon was handy for a defender to pass it up the field quicker...using it for shooting is...unfair.


Well how about having the volley latency in if you are your opponents half, but not in your own half? Defenders can still cannon-pass, but attackers can't shoot with it.

Alternative thought...only let the keeper n00bcannon.
theberkin8or
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Post by theberkin8or »

i haven't been able to play in quite some time and i have recently gotten back into soccer (after my db addiction) but i went back and took some shots on goal and i never realized this b4 but the time it takes to power up is crazy long and combine that with the charge sound playing O is NOTHING like playing O in soccer (or probably like playing O in any other sport) not even close, maybe the game would be more interesting if n00bcannons were left in and the powering system for the volleys was changed (it is highly unlike any real life sport that you hit the ball the same way no matter what you are doing when you hit it or how and where you hit it), not to meantion doing this might make passing (therefore much of the game) much better, when combined with a serios hit in the power of boosting :D db <> soccer but i wish it did.... o well back to my winning eleven 6 (Pro Evo for you euro folks) :D
beefsack
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Post by beefsack »

id love to see a charging system for volleys. it would make volleys less spammy and harder pull off full speed shots. then you could make it so defence dont have underpowered volleys, they just have to take their time to clear it. overpowering would have to be taken out for volleys cos you want to reward those who take time to set up a shot.
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-plær-
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Post by -plær- »

beefsack wrote: id love to see a charging system for volleys.


So basically revert back to the primary shield fire in standard ut2003. It's already in the game code, so it shouldn't be too hard to implement. Whether it's a good idea or not I can't decide.

It would kill the n00b cannon completely, but would make intercepting passes very hard.

Boosting would be affected too, so no more broomstick goals, but no boost == slow gameplay (don't bring up sprint).

Most of my volley shots are snapshots from other people's passes from one side of the p-box to centre. It it had to be charged up, that kind of shot would be made very tricky, if not impossible. The only plausable volley-style would be from veeeery long passes, or wall-pass self-volleys, which we mostly all agree are not a positive thing for a team-based game.

The mechanics of damage would also change. Maybe having the charge affect the amount of damage taken? ie No charge hit = 50 damage, Full Power == Death?

Hmmm, I would have to say on the whole, keep volleying as it is...

Second thought...I've just realised everything I said above would only apply if the shield charged as slow as it does in the standard ut2003. If it was changed to say, full power in 0.5s of charge, that might just work.

It would still be a major change in gameplay though, and one not to be done without a lot of thought beforehand.

Heh, that started as a quick comment...:confused:
beefsack
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Post by beefsack »

i think you took what i said a bit the wrong way. all i want the charging system to affect is volleying. thinking about it now though you are right in how the charging would get in the way of other things. maybe "pass me the ball" should be changed/removed (it just pisses me off anyway :P) and have right click be charged volley and left click is boost/damage or something.

a lot of what you say is very valid. yes, it would be harder to do more powerful volleys, as you need more time to pull it off, the charge up would have to be a lot quicker than normal shots. either that or make the volley a bit more powerful :/

another upside would be it would make volleying less spammy.

i dont understand how it will make intercepting harder tho. its not like volley radius will be smaller. volleying isnt really a form of intercepting, and its a bit random who ends up with the ball if you volley to put a pass/shot off target. if you charge volleys, you can just lightly drop the ball at a teammates feet or just lightly knock it into a wall to get the ball yourself. if you want to clear the ball, just charge it a bit more.

soz what i said might be a bit random, im running late atm...
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makush
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Post by makush »

IMO charged volley shots are actually pretty neat. I know, because I have already made a mutator (Powerball) for this. :) There's still some features I like to add, but I'll let you test it as soon as DB v1.7 is out...
theberkin8or
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Post by theberkin8or »

i know this would be very hard to do but i think it would be awesome if there was a way that charging up was completely done away with and replaced with something that involves skill. this of course would be extremely hard to pull off but something involving how long you hold your gun in a certain direction or how quick you turn your mouse. this would make the game a lot more fun imo. though with the shoot (cuz you would probably have to do the holding the mouse in one direction one for this and made the turning the mouse for the volley) like that you would probably have to increase goal size (and therefore pbox size) so that the keeper couldn't just watch your gun (or make it so that the O could do a fake move that showed him move his gun without actually moving it). this would be hard to prefect but if it could be done the game woudl be radically different but in a good way. that being said since there is no way in hell that davidm woudl ever do what i have said i would support charged volleys.

ps if anyone has any ideas of how to base shot/volley/maybe even damage power off of something that doesn't involve the unrealistic charging up please let us know.
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The_One
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Post by The_One »

You could always base it on the controls found in golf games.

Simply hold the mouse button down and try your best to move the mouse straight and fast.

Obviously if your veer off at all the ball would move accordingly, giving an alternative method of applying spin.

Personally though I think it's a change too far.
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Dazlin
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Post by Dazlin »

-plær- wrote: Well how about having the volley latency in if you are your opponents half, but not in your own half? Defenders can still cannon-pass, but attackers can't shoot with it.

Alternative thought...only let the keeper n00bcannon.


hmm sounds good DAVID LOOK! :p
theberkin8or
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Post by theberkin8or »

i would just love to see us move beyond the unrealistic and highly limiting charging up... i think it should take a little bit of time to take a powerful shot but the 1.2 seconds (or what ever it is... i forget) it takes to get a full power shot makes both d and O unlike any sport and imo less fun (btw if i not incorrect the body volley already uses some sort of formula that takes into account how fast you turn your mouse, though there would have to be a limit on how fast a shot could go), i would just like to see more skill and less time involved in shooting (and therefore in defending)
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Surge
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Post by Surge »

the ungodly bounce goals? no, that a bug we all love ABUSING... nothing more.
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Post by theberkin8or »

well it wouldn't be an abuse if you limited it/prefected it and made it part of the game now would it ;)
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Post by beefsack »

i want to see less volley whores :/
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Surge
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Post by Surge »

see the ironic part is i'm -NOT- a volley whore...

i became one because everyone else would be like "why don't you volley n00b?" in games so i caved.
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Post by beefsack »

thats why i wanna make volleys harder to do ie charging. they are something that you should have to take time to do instead of just clicking and watching the ball fly :/
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