Adding spectator cameras to the mapping guide?

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Twigstir
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Adding spectator cameras to the mapping guide?

Post by Twigstir »

"Spectator cameras added to all maps; these cameras follow the ball automatically; there are 2-4 in each map; you can toggle between them with Alt Fire, and toggle between player and ball cameras with Fire."

Are you going to add a "how to" to the Deathball mapping guide?
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DavidM
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Post by DavidM »

sure
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Twigstir
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Post by Twigstir »

Cool.

I would also like to suggest you add a brief bit on the goal post "clank" sound. I think it's an excellent addition to deathball and would like to see it used by the masses. I know it's easy, but there are a lot of first time map makers in the deathball community who would benifit from a little helping hand.
YoYo789
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Post by YoYo789 »

what's the clank sound?
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Twigstir
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Post by Twigstir »

YoYo789 wrote: what's the clank sound?


When 1.7 comes out, when the ball hits the goal post a "clank" sound will let everyone know how close the shot came to scoring. The versions page has which maps this has been added to. Looks like all the standard maps. They call it "post sounds".

It's very cool.
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DavidM
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Post by DavidM »

its just triggers that can only be activated by the ball actor, and their event is a specialevent (we ripped that one from good old ut) and that's playing the sound
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jet2lag
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Post by jet2lag »

david - is it possible to count the post hits on this map for the stats?

everyone wants to be the man hitting the post most times :P
DaJero

Post by DaJero »

jet2lag wrote: david - is it possible to count the post hits on this map for the stats?

everyone wants to be the man hitting the post most times :P


We can count everything, but it has to stop somewhere.
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Twigstir
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Post by Twigstir »

Counting post hits would be cool.
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DavidM
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Post by DavidM »

yeah, thought about that too
dajero, tell me what i need to do so you can count it

now I can still edit all maps, after 1.7 i dont wanna touch em anymore
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Surge
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Post by Surge »

woah woah woah...

are you saying you WONT be making cube even more unplayable?

shucks.
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Fruitcake
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Post by Fruitcake »

hehe i would like to see a much larger collection of maps for db rather than just plain grassy ones....:eek: :spammer: :lol: :ban:
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DavidM
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Post by DavidM »

Updated Tutorial to 1.7
http://www.deathball.net/mapping

Added Post sounds, Camera stuff and Scripted Texture (http://deathball.net/mapping/33.JPG)

And misc small updates of old stuff.
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Post by NaB »

we need an open space map (like nov) thats a bit bigger imo. nov is probably perfect size for 4.5 vs 4.5 :\
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DavidM
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Post by DavidM »

GO MAKE ONE! :D
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