How to kill Pbox Camping in 1.7

Everything about Death Ball.

Moderators: Jay2k1, DavidM, The_One

Locked
NaB
Senior Member
Posts: 273
Joined: 09-03-2003 17:55

Post by NaB »

tbh im not sure about this but i think i preferred defending when the charge sound wasnt there.... definatly more skill involved.

id really like to try a one off beta with it disabled, maybe if you make one up quickly and give it to me we can spend a few days playing england scrims with it to find out if it helps. :o

(or maybe ill ask cata to make it for me :p)
User avatar
DavidM
Posts: 6795
Joined: 08-03-2003 20:35
Contact:

Post by DavidM »

just get the latest 1.7 beta...... :|
NaB
Senior Member
Posts: 273
Joined: 09-03-2003 17:55

Post by NaB »

its got sound off? didnt know that :\
UrbanKilla
Junior Member
Posts: 17
Joined: 09-03-2003 16:19

Post by UrbanKilla »

pbox camping isn t really a prob in 1 vs 1 , but when u r attacking and defense hear the charge sound , check and u see 2 or 3 are moving to line keeper , so u have to beat not 1 but 2 , 3 or 4 keeper , those additional keeper got no volley latency etc , so it s very hard to score sometimes (i m talking about peeps with very good skill , not noob )
removing sound ll give a advantage to offence but like some said, u play with teamate and it s not hard to charge a "fake shoot" and pass to a teamate to avoid those camper
Bodom
Senior Member
Posts: 138
Joined: 19-03-2003 15:32

Post by Bodom »

I'd rather not have this topic die
User avatar
Surge
Banned
Posts: 920
Joined: 09-03-2003 00:34

Post by Surge »

The problem isnt Pbox camping. The problem is the charge sound.

Set it back to how it was in 1.4b. Nice and quite, but still hearable. Thats all we ask. I may be a good offensive player but even i can successfully Pbox camp and fair will 2v1 with the charge sound as it is now.

Anyways... Aside from the charge sound i also believe balencing the volley radiuses has nixxed the offensive players also. It always seems the O has to chage their play style for each new version. Addapting to vollies, boost moves, and other variations of old tried-and-true moves. We had to adapt to the shake, try and deke out the hammer happy Pbox campers, and to top it off, try and not get killed as more defenders crowd the box due to boosting.

On the other side of the spectrum defending has gotten easier and easier from patch to patch. The increased charge sound, the increased volley radius, free-jumping, and giving the keeper the ability to use the entire Pbox (which i still think is BS).

You want the scores low? Make playing defense take effort, dont just give them the game.

Before the boost move shooting was a lot like it. It was stopable by a person that knew how, it was sometimes savable by the keeper, and it was a very good tactic. The only difference now is the boost move eliminates the defender from the equation. The ball when shot (using pass shot) actually drifts BEHIND the shooter and he proveds a 100% screened shot. This is like shooting an invisable ball. I dont need to shoot an invisable ball to score, i just need to be able to shoot.
an_old_man
Posts: 25
Joined: 19-03-2003 04:11

Post by an_old_man »

I play defence, and I dont really care if you keep or take out the charge up sound. If you do take out the sound, it will be hard for the keepers. So if you make it so the keepers are the only ones that can hear it, I think it would work.
User avatar
R3L!K
Posts: 1274
Joined: 09-03-2003 01:03

Post by R3L!K »

not if the keeper has an 'attack now' bind that the defender is waiting for before he strikes.
User avatar
Surge
Banned
Posts: 920
Joined: 09-03-2003 00:34

Post by Surge »

if your a keeper are you fiddling to press a key or paying attention to the shooter?

The only thing you could abuse would be voice comm which does has a slight delay...

even then, i still think a VERY quiet sound should be heard within hammer range for the defender.
User avatar
R3L!K
Posts: 1274
Joined: 09-03-2003 01:03

Post by R3L!K »

seeing as its quite an important defense strategy, i doubt the key would be in an awkward place.

And no, I dont have to look at the keys to know which one i'm pressing.
User avatar
uberslacker
Posts: 140
Joined: 09-03-2003 00:46

Post by uberslacker »

seriously, this bind is just dumb, by the time the defense looks up and sees the bind the attacker will already have the shot off and probably would have scored seeing how the defender for a second was looking at a bind.

if you actually get this to work, then props to you, but against a good offense this will almost never work
User avatar
R3L!K
Posts: 1274
Joined: 09-03-2003 01:03

Post by R3L!K »

ok maybe, maybe not. the only way we can know is to try.

but Surge wants the nearby defender to hear the charge anyway, so its not really gonna change the defender's strategy.

Only the keeper will be affected by his changes.
User avatar
uberslacker
Posts: 140
Joined: 09-03-2003 00:46

Post by uberslacker »

i think the keeper should hear it, but as for the defender, i think that he should only be able to hear it if he's in range to hit him, aka not that big of a range
User avatar
R3L!K
Posts: 1274
Joined: 09-03-2003 01:03

Post by R3L!K »

If the defender is out of range, what difference does it make if he hears it or not?
User avatar
uberslacker
Posts: 140
Joined: 09-03-2003 00:46

Post by uberslacker »

he would actually have to know how to play defense instead of depending on a sound to do so
Locked