How would you alter the physics of Deathball?
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- Posts: 118
- Joined: 09-03-2003 06:17
How would you alter the physics of Deathball?
Those of us that have followed Deathball since its infancy have seen the uproar upon a new release, either due to new features or adjustments to existing features.
I have created this thread to give everyone a chance to express how they would change things in a concise manner. This includes any features in addition to ones currently available.
In order to keep this thread concise and easy for the Deathball developers to read, please do not respond to any posts in this thread that make your head spin with fury at the idea, simply start a new thread to debate whatever is troubling you
I have created this thread to give everyone a chance to express how they would change things in a concise manner. This includes any features in addition to ones currently available.
In order to keep this thread concise and easy for the Deathball developers to read, please do not respond to any posts in this thread that make your head spin with fury at the idea, simply start a new thread to debate whatever is troubling you
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- Posts: 118
- Joined: 09-03-2003 06:17
Volleying
Keeper radius of 125 units
Outfield player radius of 150 units
Maximum volley velocity of 33 m/s
Primary fire
Maximum lob distance equivalent to 50% length of db-cube before bouncing
Maximum velocity of 30 m/s
Sprinting
100% stamina bar gives 3 seconds of speed
0% stamina takes 45 seconds to recharge back to 100%
Activation in own half uses all current stamina
Activation in enemy half lasts as long as button is pressed
Minimum of 50% stamina required to activate
Penalty Zone rules
Keeper can frag any enemy in the zone
Outfield players can only damage ball carrier
Shield gun boosting
Quad-jump boost moves player a distance equivalent to 25% of db-cube
Ball
XGame_rc.BallMesh or equivalent sized static mesh used (Bombing Run ball without golden rings)
Keeper
Does not have 'soft volley' ability (holding down secondary fire)
Can only use dodge inside small penalty zone box
Soft volley
Only effective against 'friendly' ball (ball last touched by own team)
Result: Well engineered goals instead of the volley spam that has haunted Deathball since 1.1
Keeper radius of 125 units
Outfield player radius of 150 units
Maximum volley velocity of 33 m/s
Primary fire
Maximum lob distance equivalent to 50% length of db-cube before bouncing
Maximum velocity of 30 m/s
Sprinting
100% stamina bar gives 3 seconds of speed
0% stamina takes 45 seconds to recharge back to 100%
Activation in own half uses all current stamina
Activation in enemy half lasts as long as button is pressed
Minimum of 50% stamina required to activate
Penalty Zone rules
Keeper can frag any enemy in the zone
Outfield players can only damage ball carrier
Shield gun boosting
Quad-jump boost moves player a distance equivalent to 25% of db-cube
Ball
XGame_rc.BallMesh or equivalent sized static mesh used (Bombing Run ball without golden rings)
Keeper
Does not have 'soft volley' ability (holding down secondary fire)
Can only use dodge inside small penalty zone box
Soft volley
Only effective against 'friendly' ball (ball last touched by own team)
Result: Well engineered goals instead of the volley spam that has haunted Deathball since 1.1
Last edited by NitrousOxide on 09-03-2003 13:07, edited 1 time in total.
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- Posts: 346
- Joined: 09-03-2003 01:01
NitrousOxide wrote: Volleying
Keeper radius of 125 units
Outfield player radius of 150 units
Maximum volley velocity of 33 m/s
Primary fire
Maximum lob distance equivalent to 50% length of db-cube before bouncing
Maximum velocity of 30 m/s
Sprinting
100% stamina bar gives 3 seconds of speed
0% stamina takes 45 seconds to recharge back to 100%
Activation in own half uses all current stamina
Activation in enemy half lasts as long as button is pressed
Minimum of 50% stamina required to activate
Penalty Zone rules
Keeper can frag any enemy in the zone
Outfield players can only damage ball carrier
Shield gun boosting
Quad-jump boost moves player a distance equivalent to 25% of db-cube
Ball
XGame_rc.BallMesh or equivalent sized static mesh used (Bombing Run ball without golden rings)
Keeper
Does not have 'soft volley' ability (holding down secondary fire)
Soft volley
Only effective against 'friendly' ball (ball last touched by own team)
lol...
- mannyfresh027
- Senior Member
- Posts: 104
- Joined: 09-03-2003 00:01
- mannyfresh027
- Senior Member
- Posts: 104
- Joined: 09-03-2003 00:01
Complaining about Sprinting in DB is like complaining about Instagib being included in UT. STFU and play on another server. If you don't like the way it works and want it tweaking or whatever then fair enough but removing it all together is just plain retarded. :con:
Oh, and only thing I wanna see most atm is for the volley radius to stay as it is now in your own half. For once, being a 56Gheyer I can actually volley the ball when it reaches me rather than 10 seconds before
Edit: pfft, this forums sucks, there is no :con: or :hmm: smilies, the most useful ones
Oh, and only thing I wanna see most atm is for the volley radius to stay as it is now in your own half. For once, being a 56Gheyer I can actually volley the ball when it reaches me rather than 10 seconds before
Edit: pfft, this forums sucks, there is no :con: or :hmm: smilies, the most useful ones