This needs work and Twig noticed that you didn't seem to have built it in the editor correctly. I fired it up and I agree. You must start the editor with the same -mod=deathball command that you run the client with or some volumes will not be created properly.
Also, you're missing a texture.
Catch us in the BuD channel and we'll go over it with ya.
For deathball maps, start unrealed by clicking "start" on the windows desktop and using the "run" command. My run command line is:
C:\ut2004\system\unrealed.exe -mod=deathball
All textures and meshes that are not orginial ut2004 textures should be in the "My level" package.
As Imag said, look us up and we'll help you out. There is a bunch of little stuff.
Last edited by Twigstir on 19-04-2006 18:54, edited 1 time in total.
Just had a very quick look.. yes, the buildings are all a placeholder texture, no skybox, nothing but some banners to tell you what goal is what, and god dammit.. Cam 1 and 2 are still inside or behind the goals.