DavidM wrote:
messy
ps: I agree the majority of pick-ups shouldn't be ClanvsMix
* when Clan is good..
As you said it helps them develop, but it can be hard for Mix because they lack a common tactic and a sense of communication, agreement and 'feeling' for eachother when compared to Clan..
..However, the difference is smaller when Clan (playing vs Mix) wouldn't be so good.
Matches like those aren't too hard for Mix, and help newer (or rusty

) clans develop (i.e. develop their tactic, a form of communication and 'feeling' for eachother etc.).
What I'm saying is that, of course a good clan shouldn't launch 5vs all the time (especially if they own two main servers in deathball..), but it should be perfectly acceptable for a newer clan to do so.
* = From now on capitalised as exemplary teams ;p seemed more clear imo
edit:
Ker]v[et wrote:
contra to 4): experienced captains should try to not make it unfair. its so easy as it sounds. Btw a big misstake i see often is when captains choose (in theire opinion) good players instead of players that can play well together^^
I just really really wanted to say how much I agree with this!
Captains often create imba teams by picking only clanmates and very good players etc. (or only good attackers, lol).
Not only does this make the game less fun, but it's not even a guarantee for winning.
I've often just picked people I liked, and even though 'in theory' (Shigeru would say: "Messy you suck at picking teams") they wouldn't be the optimal team one could pick, we've often won just because the atmosphere within the team was good, people didn't bitch and they were used to playing together..
People underestimate the importance of that when you're in a match of 20 minutes!