my new map? its tropical?

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`Ghost`
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Post by `Ghost` »

Because the ball isnt THAT intelligent (yet?) :p

Like the volcano \o/ and agree with comments about the playing field looking repeated etc. Try breaking it up (no idea what I'm on about but I know what I mean.. doesnt make sense but I know what im trying to say, basically an echo comment -.- )
[-SoP-]ATB
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Post by [-SoP-]ATB »

working on terrain stuff as we speak.. actuallynow im joining a server as we speak to play a mixer. but its lookin pretty \o/
Last edited by [-SoP-]ATB on 22-09-2006 00:01, edited 1 time in total.
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`Ghost`
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Post by `Ghost` »

keep it up \o/

edit: after that you can design 'Ghost's Chamber' kthx :p
[-SoP-]ATB
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Post by [-SoP-]ATB »

http://img151.imageshack.us/my.php?image=anus1fu2.jpg

^ that one is without terrain. just a pain texture

http://img170.imageshack.us/my.php?image=anus2wd1.jpg

^that one is with terrain. not completely done still in early stages. but just a basic idea of what it could look like.

which one do ya think would end up lookin cuter in the end?

and thanks :D support rox \o/
Last edited by [-SoP-]ATB on 22-09-2006 01:04, edited 1 time in total.
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Twigstir
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Post by Twigstir »

Using four or five textures and being able to blend them in infinite ways, really adds to the graphics. Take your time with the terrian. The more you work with it, the better it will look.

You could get the same results either way. One you blend different tetures in photoshop, and the other in unrealed.

I like the pic #2 because it doesn't repeat. Getting great results and not having repeats is probably easier with terrain. Keep working the terrain is my advise.
priior
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Post by priior »

i like pic#2 better as well (minus thre little bushes.. theyd ont seem to "fit")
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`Ghost`
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Post by `Ghost` »

Pic 2 :) and I agree, support does rock \o/ unless its a call centre in India -.-
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Shinobi
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Post by Shinobi »

I like it better now, especially that it has a lot more textures outside now(is that really a volcano? :o).
[-SoP-]ATB
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Post by [-SoP-]ATB »

:) t'is indeeeed
[-SoP-]ATB
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Post by [-SoP-]ATB »

moo
Last edited by [-SoP-]ATB on 22-09-2006 23:48, edited 1 time in total.
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Twigstir
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Post by Twigstir »

When do we get a beta version to try out and comment on?
[-SoP-]ATB
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Post by [-SoP-]ATB »

having one minor problem. as soon as i fix that. i'll release something
[-SoP-]ATB
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Post by [-SoP-]ATB »

http://blaaguuu.home.comcast.net/DB-Tropicool.rar

if that has any problems for anyone. let me knoooow! thanks

you will need bonus pack in order to play my map. if you dont feel like download the bonus pack just for a few texture/mesh packs lemme know and i can send you them. im on irc under the name ATSeahawks.
Last edited by [-SoP-]ATB on 27-09-2006 01:38, edited 1 time in total.
[-SoP-]ATB
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Post by [-SoP-]ATB »

mk so apparently there were problems with the last one. which i fixed now. this one WILL work. in this rar there's also a couple texture/mesh files which you will have to personaly extract urself. utx = texture folder. the other's are meshes so they go in staticmesh folder. and of course you know where the map goes :)

http://www.stabyou.net/solidsnake/Maps/DB-Tropicool.rar

perhaps i'll pretty it up a little more later. but i wanted to throw a playable version out there.
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fro
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Post by fro »

move the meshes/textures into mylevel, you wont have to flibble about with the utx/usx packages then
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