DavidM - DB_CamTrackMark question

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Twigstir
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DavidM - DB_CamTrackMark question

Post by Twigstir »

It seems if you only wanted a single cam (no track) that the DB_CameraScript actor would work fine. Is it required to have a DB_CnaTrackMark with the DB_CameraScript or will the DB_CameraScript work without a problem by itself?

DavidM, I noticed in cube you have Cam9 track 0 and 1 right on top of each other and I didn't see any where you used the CameraSript by itself.
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DavidM
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Post by DavidM »

without a track the camera will be static...., not moving

dunno what you mean with cube
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Twigstir
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Post by Twigstir »

Thanks, in cube, the DB_CamTrackMark actor for cam9 track 0 and the DB_CamTrackMark actor for cam9 track 1, are located in the exact same spot. I didn't know if you did this on purpose to get a static camera or not thus my question above. Thanks again.
Last edited by Twigstir on 07-07-2003 19:23, edited 1 time in total.
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DavidM
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Post by DavidM »

makes no sense
the track spots for cam0 are in the blue goal
cam9 is somewhere else :|
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Twigstir
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Post by Twigstir »

No, only cam 9's DB_CamTrackMark actors. Track 0 and 1 are in the same spot. Not a big deal but it was the reason for my question.
Last edited by Twigstir on 07-07-2003 20:41, edited 1 time in total.
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DavidM
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Post by DavidM »

they are only almost in the same spot
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Twigstir
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Post by Twigstir »

Why, so close?
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Post by DavidM »

so it hardly moves -_-
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UsAaR33
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Re: DavidM - DB_CamTrackMark question

Post by UsAaR33 »

Twigstir wrote: It seems if you only wanted a single cam (no track) that the DB_CameraScript actor would work fine. Is it required to have a DB_CamTrackMark with the DB_CameraScript or will the DB_CameraScript work without a problem by itself?


All you need is a db_CameraScript . If you have no track, the camera will be spawned where the CameraScript actor is placed.
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