It seems if you only wanted a single cam (no track) that the DB_CameraScript actor would work fine. Is it required to have a DB_CnaTrackMark with the DB_CameraScript or will the DB_CameraScript work without a problem by itself?
DavidM, I noticed in cube you have Cam9 track 0 and 1 right on top of each other and I didn't see any where you used the CameraSript by itself.
DavidM - DB_CamTrackMark question
Moderators: Jay2k1, DavidM, The_One
Thanks, in cube, the DB_CamTrackMark actor for cam9 track 0 and the DB_CamTrackMark actor for cam9 track 1, are located in the exact same spot. I didn't know if you did this on purpose to get a static camera or not thus my question above. Thanks again.
Last edited by Twigstir on 07-07-2003 19:23, edited 1 time in total.
No, only cam 9's DB_CamTrackMark actors. Track 0 and 1 are in the same spot. Not a big deal but it was the reason for my question.
Last edited by Twigstir on 07-07-2003 20:41, edited 1 time in total.
Re: DavidM - DB_CamTrackMark question
Twigstir wrote: It seems if you only wanted a single cam (no track) that the DB_CameraScript actor would work fine. Is it required to have a DB_CamTrackMark with the DB_CameraScript or will the DB_CameraScript work without a problem by itself?
All you need is a db_CameraScript . If you have no track, the camera will be spawned where the CameraScript actor is placed.