nobody sponsors you, well, companies will, give your idea to them, or atleast, sell it! make money, and stay developer;o
It's just too brilliant to not make it happen, imagine what a workout you could get just by playing DB, hitting everyone with your wii mote.. Wii extravaganza
RaGe|DB wrote:
nobody sponsors you, well, companies will, give your idea to them, or atleast, sell it! make money, and stay developer;o
Sorry, but this is incredibly naive =(. Ideas are cheap - you can't just sell your ideas to a company (for a start, the people at the company will be busy making their own ideas reality) - the best you can expect is to become a developer in that company at the bottom rung and work your way up over a few years. Or start your own company and hope you get a few small hits which will help fund a bigger project - and you need more and more money to hit the big consoles nowadays since games are so graphics-hungry.
Although if there's ever an indie homebrew scene on the Wii I'm right in there
Microsoft's XNA lowers the cost of entry for consoles significantly. Shame there isn't a Wii equivalent but Nintendo aren't really in a position to provide one.
Nintendo seem a lot more controlling of the quality of third party titles than Sony or Microsoft - it's far easier to obtain a dev kit for universities and such for a PS2/PS3 dev kit than for a nintendo one (ie its free vs Nintendo's not free).
RaGe|DB wrote:
nobody sponsors you, well, companies will, give your idea to them, or atleast, sell it! make money, and stay developer;o
It's just too brilliant to not make it happen, imagine what a workout you could get just by playing DB, hitting everyone with your wii mote.. Wii extravaganza
Volleying, boosting, passing.. all by own hand!
i would never let anyone but me make deathball, becausei dont trust anyone there to be honest
seeing that nobody actually knows what makes the gameplay the way it is, all only having a flippant view of it but them thinking they know what it is... i wouldnt give that to anyone <3