DB 2007 - Revisited

Everything about Death Ball.

Moderators: Jay2k1, DavidM, The_One

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The_One
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Post by The_One »

Yeah the rule is true. I know people who bought Farcry just because of the graphics and never completed it.

It's not the only reason games can attract attention though. Personally I wait for the word on the street (so to speak).
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DavidM
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Post by DavidM »

graphics sell games.
graphics even sell consoles.
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The_One
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Post by The_One »

To a certain extent. Despite this the Wii is outselling the other main consoles, the DS is vastly outselling the PSP, The Sims' crappy add-on packs always race to the top of the charts and MMORPGs are the hottest thing on the PC platform.
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Post by beefsack »

ps3 is hilarious, it will sell in japan because of the brand and rpgs, it will sell in the US cos of the graphics, it wont sell anywhere else :)
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DavidM
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Post by DavidM »

Wii is obviously seeling for totally different reasons.
I haven't tried it yet, but I guess this controller is really just good for a limited range of genres....like first person ....dunno how that would work with it. Correct me if I'm wrong since I haven't touched it yet.
Catalyst
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Post by Catalyst »

DavidM wrote: Wii is obviously seeling for totally different reasons.
I haven't tried it yet, but I guess this controller is really just good for a limited range of genres....like first person ....dunno how that would work with it. Correct me if I'm wrong since I haven't touched it yet.

First person in Red Steel works really quite nicely: you use the wiimote to point at the screen in order to aim and press the "trigger" button on the bottom to fire. Movement is done by using the stick on the nunchuck. This is 10,000 times better than FPSs on any other console because it gives you almost as fine control as with a mouse on the turning/aiming. Still a bit weird but fun nonetheless \o/
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Post by Twigstir »

Game designers sell more than just graphics. They sell imaginary worlds, realities,and experiences. Sometimes the biggest difference between two games is just the world they put you in. They sell you a trip somewhere else by way of graphics/gameplay.

The Wii's controlers help put people "in the game" and many people who don't play video games enjoy it.

As mentioned, many companies also sell expansion/add-on/bonus packs of which many don't include any gameplay changes at all. Yet they sell. They sell new experiences in a imaginary world.

Of course, then they sell you the same game again.

But I'm just an idiot. Those user made maps and characters, free bonus packs, and mods, don't extend the life of a game and keep people playing. Those companies are idiots for doing such things. Or, maybe they know that good gameplay is required for people to keep playing, and that that alone is not enough. Many people require more.

Of course graphics isn't the magic key to deathball's success. I never said, implied, or pretended that. Deathball's "current set of assets" is everything, including it's gameplay. That already failed once to keep a large number of players for the long haul. So porting that package "as is", would be a mistake if your aim is to keep a large community going.
Last edited by Twigstir on 10-01-2007 05:06, edited 1 time in total.
beefsack
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Post by beefsack »

essay ey

anyway with the progress happening at the moment its not like nothing is happening. would be cool to have everthing gameplay wise tested and nailed down, then maybe 6 months moving it over to 2007 if there is a keen coder. you criticise deathball for not holding a big community for long, but dont forget we started playing this in 2002 and its still kicking now 5 years later.

its one of a handful of mods to hold the attention of players for longer than a week, and i believe its real potention lives in its next incarnation, hopefully where many more people have access to it. also its a very different mod, all other successful mods seem to be along the "tactical shooter" or "ww2 shooter" lines. to be honest i cant even see where it failed, its just lived a lifespan on a game which is barely played anymore.

ps davidm dont forget there is gonna be another MSUC you can have a good crack at the first round again :p
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Post by DavidM »

Catalyst wrote: First person in Red Steel works really quite nicely: you use the wiimote to point at the screen in order to aim and press the "trigger" button on the bottom to fire. Movement is done by using the stick on the nunchuck. This is 10,000 times better than FPSs on any other console because it gives you almost as fine control as with a mouse on the turning/aiming. Still a bit weird but fun nonetheless \o/


But how do you turn?
I mean I can't turn away from the TV if I want to do a 180° movement, eh? :P
That's what I don't get.
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DavidM
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Post by DavidM »

ps: MSUC is a joke
you put months of work into it an maybe win 3000$....but your work was worth 15000$
it's just epic making money with mod makers.
and the overall winner is some uninspired *put a random word here* :P
im not game designing in order to become an epic victim

pps: don't forget deathball was the ONLY proper mod for very long on UT2003....that's why we had those tons of players. once the other mods got released we lost players obviously.
though if i was the game designer at that time that I am now, i could have kept way more. many decisions I've made are just laughable, but I learned lots <3
Last edited by DavidM on 10-01-2007 15:59, edited 1 time in total.
beefsack
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Post by beefsack »

MSUC did make a lot of mod teams fold under the pressure, but you have a pretty complete mod design with a lot of original art which could be applied over to a similar engine it just seems like you could get a head start and $3000 is better than $0 ;)
Catalyst
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Post by Catalyst »

DavidM wrote: But how do you turn?
I mean I can't turn away from the TV if I want to do a 180° movement, eh? :P
That's what I don't get.
It's like with RTSs - moving the cursor to the side of screen turns your player :). It's really quite intuitive. Monkey ball is fantastically intuitive though, you just angle the wiimote in order to angle the landscape in the same way. I likes me Wii.
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Shinobi
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Post by Shinobi »

The best thing is to move to ut2007 then move to stand-alone with the probable new players from ut2007 + the oldskoolers.
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Post by DoMmeh`` »

right shinobi, ur the answer to all questions!

.

i think beef is right, havin 3000$ is more than 0$. But i think i understand ur opinion david, but its not like u don`t know that the world is a cruel place and above all unfair. things like that always happen and i think the 15.000 more or less don`t touch epic in any way. even if ur work is worth 15.000 its better to sell it for 3k than for nothin but i dont have to tell u that i guess if u dont need the money and the (mayb) development of DB which is a direct result of ur work its ur decision not to do it.
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Post by priior »

is there a way to ship a stripped down ut2004 with a game for free, once ut2k7 comes out?

(kinda like how quake2 went public)
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