Everything about Death Ball.
Moderators: Jay2k1 , DavidM , The_One
Ker]v[et
Posts: 346 Joined: 25-08-2003 16:05
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by Ker]v[et » 14-01-2007 13:35
DavidM wrote:
it's a good tactic change. i was never a big fan of that move anyway
mind if i kill you? what about that stupid nonsence keeper whore volley passes. yea good tactic. thats fun.
stop harming sideeffects just casue you dont mind them >_<
Last edited by
Ker]v[et on 14-01-2007 13:39, edited 1 time in total.
DavidM
Posts: 6795 Joined: 08-03-2003 20:35
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by DavidM » 14-01-2007 15:13
pretty much wrong. im using all exploits and notice when things are lame <3
Adversary
Posts: 186 Joined: 26-08-2006 12:34
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by Adversary » 14-01-2007 17:44
still ignoring me from the other night then eh
BunnyS
Senior Member
Posts: 1943 Joined: 02-06-2005 13:46
Post
by BunnyS » 14-01-2007 18:13
missing pass isn't my issue. Seems David you think people complain because they can't control after being hit anymore. For me that's not the problem , it's like over charge shot .. shit happens I will get over it. It's the actual shaking that just makes me want to go :
GRRRR RRRRRRR RRRRRR FU !
so I think dump shot of whatever Dan said could work
but yeah your game your call. Just giving my opinion
The_One
Senior Member
Posts: 1962 Joined: 09-03-2003 00:38
Location: UK
Post
by The_One » 14-01-2007 21:25
Seems fine to me. Easy enough to get the pass off. Tone it down if you like but having the pass miss fire is a terrible idea.
Might not be so hot in 2v2s, 3v3s etc, where a locked pass often isn't on, but what ya gonna do?
Last edited by
The_One on 14-01-2007 21:37, edited 1 time in total.
The_One
Senior Member
Posts: 1962 Joined: 09-03-2003 00:38
Location: UK
Post
by The_One » 15-01-2007 00:20
I thought we were talking about the shake.
priior
Senior Member
Posts: 644 Joined: 01-11-2003 06:16
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by priior » 15-01-2007 01:07
i think the idea of the shake is awesome.
a bit too extreme right now of course.. but since it;s being toned down.. im sure it;s gonna be great.
Adversary
Posts: 186 Joined: 26-08-2006 12:34
Post
by Adversary » 15-01-2007 01:35
the_one: yeah about the shake... but in particular, about making it so you try a lot harder not to get hit...
so either way it is striving for a similar effect
The_One
Senior Member
Posts: 1962 Joined: 09-03-2003 00:38
Location: UK
Post
by The_One » 15-01-2007 02:05
I don't tend to get hit anyway but I really dislike the idea of misfiring passes. Stopping passes just seems to go against the grain to me.
BunnyS
Senior Member
Posts: 1943 Joined: 02-06-2005 13:46
Post
by BunnyS » 15-01-2007 02:41
ok if it is being toned down a bit it will be good
everything else doesn't bother me much like difference to game play etc it's the actual shake !
</end>
Adversary
Posts: 186 Joined: 26-08-2006 12:34
Post
by Adversary » 15-01-2007 11:21
the_one: just because you find it easy to not get hit, doesn't mean other players and esp. beginners will... (and the point is so they learn not to get hit)
you can still pass through this shake anyway... so it's kind of pointless...
The_One
Senior Member
Posts: 1962 Joined: 09-03-2003 00:38
Location: UK
Post
by The_One » 15-01-2007 17:26
It doesn't really matter what beginners find difficult. It would be more confusing for them to get a misfire (and me xD).
I'd happily see misfire go for everything apart from overcharging. If the current shake is too easy to work around then it can be altered.
Last edited by
The_One on 15-01-2007 17:37, edited 1 time in total.
Adversary
Posts: 186 Joined: 26-08-2006 12:34
Post
by Adversary » 15-01-2007 19:58
do you always avoid actually answering stuff like this ?
as long as the rmb locks on... people will force a pass through it
The_One
Senior Member
Posts: 1962 Joined: 09-03-2003 00:38
Location: UK
Post
by The_One » 15-01-2007 21:54
If the shake is sufficiently uncontrollable I don't see a problem..