I tried it on a bot map and if anything it lasted slightly longer than even 1.7 sprint, erg
I then tried to host it as a non-dedicated lan game, but kept getting some error about a lighning cannon not being found. Tested and it happens when i try to host any game type, sigh.
Sprint time = 3 seconds.
Recharge time = 11 seconds
Each jump took around 10%
Four jumps took around 20% (due to recharge between jumps)
Each push of sprint took 20-25% off to start with.
This = good system.
1.6 Sprint is half as much as current 1.8 beta...
It could ONLY be used in small bursts... and you would be punished if you overused it....
Consequtive bursts is less than one long burst... also good.... as you have to achive something with your first burst.. and are punished if you try to do multiple bursts after each other.
Last edited by Stulovesyou on 13-07-2003 15:01, edited 1 time in total.