Deathball on Mac
Moderators: Jay2k1, DavidM, The_One
Deathball on Mac
I'm trying to find a deathball mod for UT2004 on OS X but so far no dice. There used to exist one for UT2003 I know but I have yet to find even a hint of one for 2004. The ini file for UT exists also within the app for OS X so I know there wouldn't have to be much tweaking. I have an Intel but have no desire to take up my hard drive space with Windows just so I can play deathball. Anyone know anything on this topic that might help me? Thanks.
The_One wrote: What problems are you having exactly? It should work as is.
What should worak as is? My attempts to locate the Mac Mod for UT2003 have lead to dead links. Is that the mod you are saying should work.
The windows mod certainly won't work as is, it's in an .exe format (unless I'm missing something about using that mod for Mac).
My comments about a Mac UT2004 mod were that I couldn't find one, not that it didn't work.
BL44T wrote: When you download the .zip version of DB, you can manually put the files into the folders.. just rightclick or ctrlclick on the UT2004.app and then click 'Show package content'
Ok, so that answers my question. The windows Mod will work. With the windows version though don't you run a seperate executable? I may be remembering wrong. I'll give it a whirl & see how it goes.
- mephistophel
- Senior Member
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- Joined: 15-12-2006 21:54
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An iMac is just a type of Apple Macintosh computer, but the point you are trying to make doesn't really make sense either..
I don't want to get another big time discussion going because there have been tons and tons but in my opinion, and in many others as well, a Mac computer, and especially the OS, is much more stable than any Windows release.
Gaming is possible but just not the main purpose of the computer.
I have been playing UT2004 on my Mac for just over a year now and I'm statisfied, even though I've been playing the game and previous releases on a 'Windows PC' as well. It doesn't really make much diffrence for gaming. It does for other stuff though
I don't want to get another big time discussion going because there have been tons and tons but in my opinion, and in many others as well, a Mac computer, and especially the OS, is much more stable than any Windows release.
Gaming is possible but just not the main purpose of the computer.
I have been playing UT2004 on my Mac for just over a year now and I'm statisfied, even though I've been playing the game and previous releases on a 'Windows PC' as well. It doesn't really make much diffrence for gaming. It does for other stuff though

BL44T wrote: When you download the .zip version of DB, you can manually put the files into the folders.. just rightclick or ctrlclick on the UT2004.app and then click 'Show package content'
Well, I did this & it sort of worked. I'm gonna start over cause there were a few textures that it tried to replace. I'll try saying no to replacing those textures & then see if everything looks alright. It worked alright & I was able to play a game, I just was missing some textures fromt the menu. Thanks for the help.
BL44T wrote: Ye osx is unix based, but the way hezekiahb fixed it is the easiest way to get it to work tbh.
I'm doing without the various bits that asked to replace the actual game files. Looks like they are only some graphics for the menus & nothing core to the mod. All is working great now. Thanks again for the help.
- mephistophel
- Senior Member
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- Joined: 15-12-2006 21:54
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hezekiahb wrote: Why? If I really want to I can run native in Windows. Don't start this crap. If you like Windows, be happy with it. I just happen to hate it & I'll leave it at that. It's not an iMac by the way, it's a MacBook Pro.

considering i only play db then id rather have less hassle thats all i meant. get ya f00kin iMac* out ya arse. didnt plan to start a competition between apple and microshoft..
Mephis: You're just a big troll and you know it 
UT uses its own binary bytecode format for UnrealScript code - the .u files. All of the formats it uses for mods are OS-agnostic and thus will work fine whichever system you use them on so long as you get the directory layout working alright. If there's an exe with DB it's likely just running the UT executable with the -mod=deathball option. It shouldn't be necessary to play (I've not used any pre-packaged .bat or .exe files for DB for a long time
)

UT uses its own binary bytecode format for UnrealScript code - the .u files. All of the formats it uses for mods are OS-agnostic and thus will work fine whichever system you use them on so long as you get the directory layout working alright. If there's an exe with DB it's likely just running the UT executable with the -mod=deathball option. It shouldn't be necessary to play (I've not used any pre-packaged .bat or .exe files for DB for a long time
