2.4stfu
Moderators: Jay2k1, DavidM, The_One
2.4stfu
So not a single comment on the newspost of the release. This is the most we can expect for developing this obviously!
So did the weird bugs from the previous version not happen again?
This is our main concern.
So did the weird bugs from the previous version not happen again?
This is our main concern.
ahh ok well no stuck balls so far :p
only trouble I have been having is little lags on the server and also I still sometimes get the thing where everyone is small when I join not sure what that is about ... probably fuck all to do with development though so
so far I have no complaints or bugs to report
win
only trouble I have been having is little lags on the server and also I still sometimes get the thing where everyone is small when I join not sure what that is about ... probably fuck all to do with development though so
so far I have no complaints or bugs to report
win
(1) im not sure about this.. but i think i saw the keeper holding the the timer starting to ask him to let go.. then he passes, gets intercepted and scored on... then at respawn the timer is not reset... like:
"let go of the ball - 5.. 4.. *SCORE!!!!!!!!!* *respawn* 3.. 2.. 1.."
(2) keeper makes long pass, someone intercepts at middle.. ball respawns at keeeper again. i'm not sure thats very cool. maybe some sort of smart respawn of ball would be possible? ball interception respawns should give advantage to interceptor team not one that did the bad pass.
"let go of the ball - 5.. 4.. *SCORE!!!!!!!!!* *respawn* 3.. 2.. 1.."
(2) keeper makes long pass, someone intercepts at middle.. ball respawns at keeeper again. i'm not sure thats very cool. maybe some sort of smart respawn of ball would be possible? ball interception respawns should give advantage to interceptor team not one that did the bad pass.
- mephistophel
- Senior Member
- Posts: 198
- Joined: 15-12-2006 21:54
- Contact:
cY|riCo wrote: The first mode is like the current one and the second mode would be a catch with doing a volley. So you hit the ball and catch it instead of hitting it away.
weren't you able to do this in dodgeball?
if someone shot at you and you rmb catch it (kinda like a shield) it killed the shooter if i remember well. Would be handy as keep, instead of just trying to get the ball out of the net without knowing where the ball will end :p well in my case that is
u mean we have to have an extra button on our mouse?
re: smart reset
if the ball touches:
Team A charges-> Team A -> out :::: respawn @ Team B
Team A charges -> Team B -> out :::: respawn @ Team B
this means, when the ball u charge gets reset (doesnt matter by who), your team loses the ball.
can anyone think of how this can be abused?
re: smart reset
if the ball touches:
Team A charges-> Team A -> out :::: respawn @ Team B
Team A charges -> Team B -> out :::: respawn @ Team B
this means, when the ball u charge gets reset (doesnt matter by who), your team loses the ball.
can anyone think of how this can be abused?
- mephistophel
- Senior Member
- Posts: 198
- Joined: 15-12-2006 21:54
- Contact:
yes, but holding rmb to catch it when its only in the volley radius will only make it fly past youdildo wrote: weren't you able to do this in dodgeball?
if someone shot at you and you rmb catch it (kinda like a shield) it killed the shooter if i remember well. Would be handy as keep, instead of just trying to get the ball out of the net without knowing where the ball will end :p well in my case that is
now it does, just an idea to change it :p as it has been done before with dodgeball mod. Like lmb stays normal volley but rmb gets some sucking thing or so so you pick up ball if it's in volley radius (in front of you) :p could get fucked up with deflect though but which button else to use
Last edited by dildo on 11-03-2007 15:10, edited 1 time in total.