Table football ...

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UnrealKrake
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Joined: 11-07-2003 18:49
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Post by UnrealKrake »

MeSSiaH{FCU} wrote: I'm wondering..could the numbers at the ends of the table (which u normally use to keep score :)) could be used somehow to present the score (maybe bring them more into view to not let something kewl like that stay unseen)? I guess it would only be possible up to 9 goals tho :(

Originally posted by UnrealKrake
-added Goalevent, that the cubes covered with the numbers 1-9...


with this statement, i meant that what you say. They move until the 10th goal. On many servers, it doesn't matter cause the score limit is 10 ;) I should make them a bit bigger so that the effect is better and you can see them when you play not only when you are a spectator :)
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UnrealKrake
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Post by UnrealKrake »

First version of the map released

DB-SoccerV1 placed in a ceiling room of a house on a table football field.

Features:

- The so called Table Football Players (TFPs) are interacting when they are hit by the ball. (causes fps loss in the first beta)
- The defense TFPs boost you to the ballspawn point
- Deathball Live TV working
- the cubes showing the score now moving the right way ;)
- some other little things ...

Just released this early beta to make sure i'm going in the right direction. Please critizise what you dislike.

I can still change a lot, what i just need are your thoughts ;)

Grab it here and open the so called .lol file with Winzip (must rename it cause of tripod) :(

DB-SoccerV1.zip.lol

The screenshots ;-P (if u don't know them yet ;))

Tableview 1
Closer Table View
Tableview 2
Television with Deathball Live TV
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Surge
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Post by Surge »

hehe.. theres a bug in your map so i can flip the players all the way around :)

find on me Qnet and i'll DCC you a demo so maybe you can fix it...

also, make it so the ball cant go though the load in holes plz... it takes like 30 secs to reset.
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UnrealKrake
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Post by UnrealKrake »

@Surge
Thx for the fast reply ;)

Noticed this bug too :) funny effect :P but i should set the Usetriggerdelay up to two seconds i think. This bug seems to appear when the mover causing the TFPs rotate to the front and the other one causing them to the back are activated at the same moment. See what i can do there.

I have forgotten to do the reseter volume into the holes ? OMG, mb, i will fix it in the next version ;)
Scotteh
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Joined: 29-03-2003 22:58

Post by Scotteh »

cool map, I like spinning the guys all the way around lol, but it fills a little small with all the spinning guys, maybe take a few out or raise them a little?
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Surge
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Post by Surge »

the whole boosting thing with the 2 needest the keep is bleh... its abusable.

Also, take out the "_______ team is setting up a volley" garbage... its just annoying and if the keep has to see the to realize they're volleying, s/he deserves to miss it.

oh, and i found a way to get on top of the bars every so often (absing the player flip).
gutterflower
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Post by gutterflower »

terrible lighting and terrible textures on EVERYTHING. The spinning gimmick isnt so good because you can hardly see them spin, spin needs to be increased. gameplay is terrible, you can tell that already. Sorry its a nice idea but it doesnt work. all i can suggest is increasing the scale of everything, raising the stick men way above the players heads so if you hit them they spin but there's sufficiant room to play.

the screen is useless, you cant see anything on it because of the stick men.

i like the ball hit the post thing though, just take out the :P
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