Ok, so here we go.. I have tested the game in these ways: Played the game with TIME only and no goal set. Tried 1-30 minutes (incrimentally 1 minute higher each time) of game play and no matter what the game had the long load times after about only 2 or 3 maps and would continue at random after that (If I bothered to wait that long). Tried the game with NO TIME and only GOALS (1-50 incrimentally 1 higher each time). The game COULD load to other maps faster BUT ONLY with lower goal score amounts set -=WEIRD=- Also I noticed that the problem seems to happen more often when the opposing team would score as well (got good at scoring so fast the bots/friends could never get a goal on me
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) I tried using all kinds of bot setups like the "players vs bots" and the "specified number" and "Use bot roster" with or without the "Bot's balance teams" option and they had no effect on the result. I tried the options for "quick replays" and "end game replays" and different amounts of replay playbacks (1-3) and those options seemed to not affect the problem either -BUT I did notice my memory usage climbing and climbing when we scored alot and the opposing team scored as well, while having these options turned on. <- I could be crazy though, it was hard to track that while I played for hours on end. I tried the game with multiple friends on a LAN more than 10 times with 3-11 players all with different comps and OS's installed. No matter what the game would take time to load on the one that is HOSTING the game the most and SOMETIMES (rare) the client side would cause it, oh and the dedicated server.. well that's a hit and miss as I told no one to use it and yet the people on it could play the game fine, it would rarely crash or load slowly (but would eventually). I tried all of the above options in EVERY COMBINATION WITH ALL PLAYERS (friends) on the network and all again by myself :S The game was tested using a Listening server and a Dedicated one in all tests... My friends think that I have a "Passion" for Deathball that goes farther than life itself lol -I would always say "What ever man! Deal with it! THIS is what we're playing for the next couple of weeks! -OK??!!! lol Well that's what I said to the guys who wanted to try Halo Beta <-nOObs. So as you can see I have been friggin hard @ work trying to solve this glitch. I do think it does have something to do with the Goal scoring just like DavidM mentioned some time awhile ago but it's so damn hard to say. So far at the moment we found that a dedicated server is the way to go.. and it worked best on a fast system with nothing really installed on it (Fresh copy of XP ect.) and then we could play non-stop (we tried this again in case anyone was wondering, the tests before (like a week ago on a previous post) were not as extensive). Man it got HOT in my place with like 12 comps all night and day... those long nights of testing are so much fun
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Anyways, I found that the "dedicated server trick" I mentioned above CAN and eventually WILL crash or have a long load time for SOMEONE on the network... it's just a matter of time.. but mostly it will remain stable and you can get drunk before you notice it happening, and by then no else can play anyway -lol
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One more thing. I have been testing the same things mentioned above in all combination again but with no extra comps around and no big network... I get the same results and I found it didn't make a difference if you wanna add some extras like extra bots and/or music and "little" things like that (of course the bot has to have team colors). I did ALL above testing with ONLY the bots provided with the game and didn't mod anything or change any code ect. ect. so it was all Genuine (all except untill now)
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Thank you to all who supported my efforts in this, I appreciate your posts!
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Thanks again to the Deathball team for making a great MOD!!!
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I has been so fun, and it will continue to be... Lemme know if ya'll (not a cowboy, just Canadian) want me to test again and I will try my best! -Peace out -Stop the damn WAR!