Academy?
Moderators: Jay2k1, DavidM, The_One
One thing that was brought up when I asked V3 if they would lend their services of becoming a teacher for this academy. Before this truly starts up full-force, state the previous academy faults and their successes. I know there was orginally an old academy squad. Only teaching will get you so far. You can't learn everything from the elite players of the mod. When I first started, I watched alot of tezc vs. cy13 demos. Learning skills is one thing, but adapting, and picking up good offense tactics and conversely defensive tactics is also vital the success of this idea.
Also, some players have different playing styles in each league. Some are hammer whores and some are good at getting free for a open pass.
Defense:
First thing should be taught is good postioning and patience. A reference to the radar is vital because as a defender, you have be aware of all players on the field that you must defend against.
Offense:
The ability to catch passes and get the positional value of getting open to recieve well-timed passes is vital. Shooting is another topic which I should not get into because I'm not advanced in that category with the position I usually play for a pug or for my clan.
Keeping:
Probably the hardest position to master. The learning curve on this position will be quite different than the other positions. You have to have quick reflexes, and sometimes lucky at times. Some of the current keeps that are amazingly good at stopping the ball cannot pass to their own team. I've seen alot of bad passes by quite of few keeps in my day.
Also, some players have different playing styles in each league. Some are hammer whores and some are good at getting free for a open pass.
Defense:
First thing should be taught is good postioning and patience. A reference to the radar is vital because as a defender, you have be aware of all players on the field that you must defend against.
Offense:
The ability to catch passes and get the positional value of getting open to recieve well-timed passes is vital. Shooting is another topic which I should not get into because I'm not advanced in that category with the position I usually play for a pug or for my clan.
Keeping:
Probably the hardest position to master. The learning curve on this position will be quite different than the other positions. You have to have quick reflexes, and sometimes lucky at times. Some of the current keeps that are amazingly good at stopping the ball cannot pass to their own team. I've seen alot of bad passes by quite of few keeps in my day.
Last edited by Fallen on 19-07-2003 19:43, edited 1 time in total.
I know your not referring to me bullet :p
but anyways, passing is definitly a needed skill as keeper. Learning to make great passes downlfield to a teammate before the other team gets a chance to boost and setup makes a world of difference. Also, a keeper should know how to help out a little, and when to even jump out of the pbox to break up a play. One thing most keepers don't know is that most of the time its better to dodge out of the pbox to hit the ball upfield, then to just sit back. Most of the time your teammate will even catch the ball, if not...you have given your team more time to get back and get in a better defensive position.
but anyways, passing is definitly a needed skill as keeper. Learning to make great passes downlfield to a teammate before the other team gets a chance to boost and setup makes a world of difference. Also, a keeper should know how to help out a little, and when to even jump out of the pbox to break up a play. One thing most keepers don't know is that most of the time its better to dodge out of the pbox to hit the ball upfield, then to just sit back. Most of the time your teammate will even catch the ball, if not...you have given your team more time to get back and get in a better defensive position.
Fallen, you've made the same assumptions as lots of other people, which I suppose is to be expected. One thing that doesn't happen as such is us parroting on about doing this and doing that. We realise that this doesn't help, and just quashes any individual ideas players may have about the way they want to play the game.
The idea of the DBA is to take the process of running a clan into the background and introduce it to them gradually, instead of piling the pressure onto them when it isn't yet required. They can concentrate on playing the game... whilst we do all the donkey-work such as organising games and sorting out suitable positions, that make best use of players individual qualities. Also, we're here to watch over training sessions and scrims to offer advice and tips.
For example, it's not been uncommon for us to pause in the middle of a training match to give them a few pointers and minor criticisms that can help towards them becoming better, and working their positions more efficiently. We handle the bullshit, they turn up and play. They stay in the same teams, they get to know eachother and their playing styles, and *hopefully* decide to give the cban a go after leaving the DBA. We also support them later my offering server usage and other resources.
The problems with the last DBA is that people applied that weren't particuarly enjoying Deathball (as we found out), and not very interested in playing. We also had a couple of players that pinged badly to European servers, who were very active. But because we were playing both poorly pinged players in the same games (didn't have much choice) the team wasn't doing very well.
In summary, we help the players keep the clan together. We don't force-feed them lectures and drown them in theory. Fin.
The idea of the DBA is to take the process of running a clan into the background and introduce it to them gradually, instead of piling the pressure onto them when it isn't yet required. They can concentrate on playing the game... whilst we do all the donkey-work such as organising games and sorting out suitable positions, that make best use of players individual qualities. Also, we're here to watch over training sessions and scrims to offer advice and tips.
For example, it's not been uncommon for us to pause in the middle of a training match to give them a few pointers and minor criticisms that can help towards them becoming better, and working their positions more efficiently. We handle the bullshit, they turn up and play. They stay in the same teams, they get to know eachother and their playing styles, and *hopefully* decide to give the cban a go after leaving the DBA. We also support them later my offering server usage and other resources.
The problems with the last DBA is that people applied that weren't particuarly enjoying Deathball (as we found out), and not very interested in playing. We also had a couple of players that pinged badly to European servers, who were very active. But because we were playing both poorly pinged players in the same games (didn't have much choice) the team wasn't doing very well.
In summary, we help the players keep the clan together. We don't force-feed them lectures and drown them in theory. Fin.
although i still think this idea is kind of pointless and supports "sheeping" like Chrisfu said
either way, if this acadamy idea goes through like your planning it, the coaches should probably play with their team but be forced to play a midfield position so their team is less reliant on them when its game time. Having multiple coaches will be a huge plus.We realise that this doesn't help, and just quashes any individual ideas players may have about the way they want to play the game.
I'm interested, been playing DB for a few weeks but feel like I still have a lot of learning to do.
Name: Ender
Email: ender@chichichi.org
Location: USA
Age: 22
Position Pref: Any
Also, as a few others have said, I'm not terribly interested in joining or remaining in a clan after the "training" is completed.
Thanks!
Name: Ender
Email: ender@chichichi.org
Location: USA
Age: 22
Position Pref: Any
Also, as a few others have said, I'm not terribly interested in joining or remaining in a clan after the "training" is completed.
Thanks!