Note To server admins - use redirects for fast downloads

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Twigstir
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Joined: 05-04-2003 21:19
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Note To server admins - use redirects for fast downloads

Post by Twigstir »

Many servers already do this however, there are still a number of servers that don't. When players don't have a custom map on your server they download it from you. This is very slow. If you compress it, the download is much faster. The fastest is to use a redirect which lets the player download it from a redirect site. This is very very fast and easy to set up.

UT2003 ini file:

[IpDrv.TcpNetDriver]
AllowDownloads=True
ConnectionTimeout=180.0
InitialConnectTimeout=200.0
AckTimeout=1.0
KeepAliveTime=0.2
;MaxClientRate=20000
MaxClientRate=12800
SimLatency=0
RelevantTimeout=5.0
SpawnPrioritySeconds=1.0
ServerTravelPause=4.0
NetServerMaxTickRate=20
LanServerMaxTickRate=35
DownloadManagers=IpDrv.HTTPDownload
DownloadManagers=Engine.ChannelDownload
AllowPlayerPortUnreach=False
LogPortUnreach=False
MaxInternetClientRate=7000.0
MaxConnPerIPPerMinute=5
LogMaxConnPerIPPerMin=False

[IpDrv.HTTPDownload]
RedirectToURL=http://ut2k3maps.gaming.stny.com/maps/
ProxyServerHost=
ProxyServerPort=3128
UseCompression=True

[Engine.DemoRecDriver]

As you can see I use http://ut2k3maps.gaming.stny.com/ as my redirect. Just follow their instructions. Note: you don't have to Make sure under [IpDrv.TcpNetDriver] you have this : AllowDownloads=False As you can see mine is still true. This allows players to download maps and other stuff from my server if they don't have it on the redirect.

Very simple:
Set up your UT2003 ini file. When you add a custom map, skin, ect.. check to see if it has been uploaded to the redirect server. If not use the compression tool ( see http://ut2k3maps.gaming.stny.com/ ) to compress the file and then upload it to the redirect site. All done.

People will love you for it. Instead of 15, 20 or more minutes to download, people will be back playing in less than a minute to a minute or two. (56k's take longer but still save a ton of time).

There are other public redirects. Maybe some other people will post them for interested server admins.
Astroboy
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Posts: 107
Joined: 17-06-2003 19:40

Post by Astroboy »

I concur. The worst is when it takes 15 minutes to download a 400k map vote file.
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Twigstir
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Joined: 05-04-2003 21:19
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Post by Twigstir »

When I see a custom map I have not played on a server, I jump on to check it out. However, if the download is slow, I'm gone. So please use redirects. We'll see more custom maps on a bunch of different servers if people get to check them out.
topsmurf

Post by topsmurf »

Downloading new maps without mapredirect takes very long.. very annoying :)
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Twigstir
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Joined: 05-04-2003 21:19
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Post by Twigstir »

Someone asked for this info so I'll bump it back up.

Also - mapvote is a great addition to a server. Here are two mapvote programs:

1.) http://www.planetunreal.com/BDBUnreal/ (This guy is now working for epic setting up a mapevote for UT2004)

2.) http://proasm.totalconversions.com/prout2.html

Both programs are excellent and players love the ablility to choose which maps to play.
Last edited by Twigstir on 11-08-2003 08:45, edited 1 time in total.
TEZC_Robban
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Posts: 583
Joined: 19-03-2003 15:57

Post by TEZC_Robban »

cool, a server admin dared post in these forums :D
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