Deathball Ownage Map Pack?
Moderators: Jay2k1, DavidM, The_One
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so lemmy get this straight.
DB has been literally geared to getting LOWER scores since about patch 1.3b. Thats why shake was added, thats why volley power was reduced, thats why defenders got equilly spammy hammers and why opposite team volley power was increased in the defensive end
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Your saying that because you suck and cant cherry pick on it that its a bad map? Gimmy a fucking break. U is a better map that any i'v seen you ever make. Its not a cube, it doesnt have "volley whore" walls, and you cant cherry pick on it without hurting your team in the process.
U is probably the best map DB ever had cause it supports good passing and mid feild play. It doesnt cater to offense or defense. The only thing that could be changed about it is to add a height player volume so you cant get outside the map (ya its possible with a double boost).
so lemmy get this straight.
DB has been literally geared to getting LOWER scores since about patch 1.3b. Thats why shake was added, thats why volley power was reduced, thats why defenders got equilly spammy hammers and why opposite team volley power was increased in the defensive end
...
Your saying that because you suck and cant cherry pick on it that its a bad map? Gimmy a fucking break. U is a better map that any i'v seen you ever make. Its not a cube, it doesnt have "volley whore" walls, and you cant cherry pick on it without hurting your team in the process.
U is probably the best map DB ever had cause it supports good passing and mid feild play. It doesnt cater to offense or defense. The only thing that could be changed about it is to add a height player volume so you cant get outside the map (ya its possible with a double boost).
I never said I didn't like it, did I? I never said my maps were better, did I? Surge you seem to have a problem telling the difference between constructive criticism and dislike.
*Shrugs*
As I still have not received word on CowTemple yet, I may go ahead and release the pack without it.
A lot of people have been telling me that they hate it anyway.
EDIT: If I don't include DB-CowTemple, I may be able to upload the DB Ownage Map Pack tonight.
*Shrugs*
As I still have not received word on CowTemple yet, I may go ahead and release the pack without it.
A lot of people have been telling me that they hate it anyway.
EDIT: If I don't include DB-CowTemple, I may be able to upload the DB Ownage Map Pack tonight.
Last edited by Armagon on 13-08-2003 04:40, edited 1 time in total.
of course cowtmeple can be included in a mappack (when you leave readme there, unmodified and so on you know the normal conditions)
but it's allready out isn't it (the pack)?
the other thing about the "why hate" is that i plan to upgrade cowtemple but then i have to know what ppl don't like an perhaps do it better this time
but it's allready out isn't it (the pack)?
the other thing about the "why hate" is that i plan to upgrade cowtemple but then i have to know what ppl don't like an perhaps do it better this time
hmmmmmmmmmm....................CowTemple is a very good map, but i don't like it......if that makes sense
a few reasons...........
- I find it hard to see the ball. This might just be me, but there's soemthing about the colours and stuff of CowTemple (and also LegoFan) that make me not like it when mixed with the ball
- I dunno why, but i don't like the raised pbox + keeperbox much o_O ... i dunno, doesn't seem like too much of a problem tho
- might just be me but the pbox is too big?
Reason #1 is the main one. #3 as well unless i misjudged it
a few reasons...........
- I find it hard to see the ball. This might just be me, but there's soemthing about the colours and stuff of CowTemple (and also LegoFan) that make me not like it when mixed with the ball
- I dunno why, but i don't like the raised pbox + keeperbox much o_O ... i dunno, doesn't seem like too much of a problem tho
- might just be me but the pbox is too big?
Reason #1 is the main one. #3 as well unless i misjudged it
Last edited by vF_Zonk on 15-08-2003 12:35, edited 1 time in total.