DB-SlamBall

Look for maps, show your maps...

Moderators: Jay2k1, DavidM, The_One

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DavidM
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Post by DavidM »

wow, he writes my name in bold letters, why is that?
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UnrealKrake
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Post by UnrealKrake »

Just wanted to test how long it takes until you answer =)
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-plær-
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Post by -plær- »

invisible movers...great idea UnrealKrake. They work like a charm. Thanks o/
Imo
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Post by Imo »

Looks too cool plaer :)
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Onge
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Post by Onge »

Krake is a star!
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UnrealKrake
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Post by UnrealKrake »

-plær- wrote: invisible movers...great idea UnrealKrake. They work like a charm. Thanks o/


No problem, used same technique for my Goal SpotLight in Rotatorcube, so it wasn't hard to think of :-)
Sycophant wrote: Krake is a star!


\o/ lol, thx, but dont exaggerate.
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Onge
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Post by Onge »

UnrealKrake wrote: lol, thx, but dont exaggerate.


Too modest for his own good. Still think DB-Hall is great :p
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UnrealKrake
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Post by UnrealKrake »

Sycophant wrote: Too modest for his own good. Still think DB-Hall is great :p


Just too bad that noone knows of this map.

Another tip ?! (i'm not very good in explaining s.th in english)

As i looked at DB-SlamBall again, i noticed that an animation of the trampolines when players use them would be cool, karma couldn't be used, cause it's a client side effect. Don't know if u are familiar with matinee pathes but movers can do a nice effect too.

Technique 1:
An easy effect would be that the inner of the trampoline (don't know how this is called) is a triggered mover which quickly moves down a bit and quickly gets to its old postition, when a player activates a trigger located @ the jumppad position. Adding more keyframes to the movement and experiment abit can simulate more (real) effects when trampoline is used.

Technique 2:
As a more realistic effect, you could also use the technique shown in the attachement:

Yellow = Outer part of the trampoline (Static)
Blue = Inner part of the trampoline, "not used" mode (Mover)
White = Inner part of the trampoline , "in use" mode (Static, part of a cylinder)

If player uses the trampoline, the blue mover moves down. The white Brush appears and simulates that trampoline is used -> "in use" mode . After 0,5 secs or so, the blue mover moves up again into the "not used" mode. Should give a good effect if you align the textures of the mover and the white brush so that it fits. Only problem could me that there are some clipping issues @ the boarders, but i dont think so...

I suppose you already thought of something to make the trampolines sexier =P i just wanted to give one possible solution*g*

So Far...

Greetz Krake

.... you shouldn't make the white brush too deep & maybe, it is better to stop @ the position 2 seen in the attachment, as i said, experimenting is the key :-P
Last edited by UnrealKrake on 04-09-2003 15:57, edited 1 time in total.
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-plær-
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Post by -plær- »

wow...just...wow
I'm gonna have to give this a go.
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RaGe|DB
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Post by RaGe|DB »

its 7331 1337 \o/
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