Coloured crosshair range finder idea...
Moderators: Jay2k1, DavidM, The_One
Coloured crosshair range finder idea...
Just another crappy suggestion from yours truly...
How about a client side option, aimed at 'new' players but also for shit players like myself to help them judge the distances around them to various nearby objects. For example:
If pointing at another player without the ball and they are in boost range: The cross hair turns blue.
If pointing at an enemy player with the ball and they are in hitting range the cross hair turns red.
If the ball can be vollied the cross hair turns green.
What do you think?:p
How about a client side option, aimed at 'new' players but also for shit players like myself to help them judge the distances around them to various nearby objects. For example:
If pointing at another player without the ball and they are in boost range: The cross hair turns blue.
If pointing at an enemy player with the ball and they are in hitting range the cross hair turns red.
If the ball can be vollied the cross hair turns green.
What do you think?:p
good point about the lag chick-kun... didnt really occur to me...
also sometimes u can volley the ball when its above you... so maybe the cross-hair shouldn't just change colour when you point at the object, but whenever its physically possible to do...
there are times when u can also do 2 things in one action, eg boost and volley... so maybe whichever object is closer gets colour preference...
also sometimes u can volley the ball when its above you... so maybe the cross-hair shouldn't just change colour when you point at the object, but whenever its physically possible to do...
there are times when u can also do 2 things in one action, eg boost and volley... so maybe whichever object is closer gets colour preference...
it would make it easier Messy, yeah, but I see it like this... in 'real life' only a spastic would try to kick a ball and miss. most normal people can kick a ball.
I see deathball in a similar way. The skill is in aiming, timing and powering... so maybe this system will help people concentrate on the more important parts of the game...
I see deathball in a similar way. The skill is in aiming, timing and powering... so maybe this system will help people concentrate on the more important parts of the game...
R3L!K wrote: it would make it easier Messy, yeah, but I see it like this... in 'real life' only a spastic would try to kick a ball and miss. most normal people can kick a ball.
I see deathball in a similar way. The skill is in aiming, timing and powering... so maybe this system will help people concentrate on the more important parts of the game...
this is genius in a relik. nuff said