Coloured crosshair range finder idea...

Everything about Death Ball.

Moderators: Jay2k1, DavidM, The_One

User avatar
R3L!K
Posts: 1274
Joined: 09-03-2003 01:03

Post by R3L!K »

makes up for my Redsay, Bluesay 'suggestion' ¬_¬
User avatar
Messy
Posts: 6334
Joined: 01-10-2003 14:37

Post by Messy »

Oooh yeh that was really bad.
User avatar
R3L!K
Posts: 1274
Joined: 09-03-2003 01:03

Post by R3L!K »

/o\
User avatar
DavidM
Posts: 6795
Joined: 08-03-2003 20:35
Contact:

Post by DavidM »

>:|

this has just been suggested 2 weeks ago, and I already pointed out why it cannot be done.
User avatar
fro
Posts: 954
Joined: 09-03-2003 00:24
Contact:

Post by fro »

why not just make a custom crosshair of a dot surrounded by a circle with distance of the volley/boost radius?

obviously it wouldnt change colour but its a start
User avatar
Messy
Posts: 6334
Joined: 01-10-2003 14:37

Post by Messy »

DavidM wrote: >:|

this has just been suggested 2 weeks ago, and I already pointed out why it cannot be done.


Huh? O_o where? :x

I thought i read everything on this forum /o\
User avatar
R3L!K
Posts: 1274
Joined: 09-03-2003 01:03

Post by R3L!K »

AWWWWWWWWWWWWWWWWWWW
User avatar
DavidM
Posts: 6795
Joined: 08-03-2003 20:35
Contact:

Post by DavidM »

Hm i don't find it either now.

Well, its a performance thing. Doing it server side would eat soo much performance......checking the distances of 10 players too many times a second....
Doing it client side would give you wrong results (crosshair tells you you can boost, but actually you are 1cm too far away for it...)
User avatar
R3L!K
Posts: 1274
Joined: 09-03-2003 01:03

Post by R3L!K »

could u tell me how to set the cross hair circle radius then? might as well try it...
User avatar
R3L!K
Posts: 1274
Joined: 09-03-2003 01:03

Post by R3L!K »

DavidM wrote: Hm i don't find it either now.

Well, its a performance thing. Doing it server side would eat soo much performance......checking the distances of 10 players too many times a second....
Doing it client side would give you wrong results (crosshair tells you you can boost, but actually you are 1cm too far away for it...)


what about if it just checked the distance from the ball...

then u could still scan for volley distance (and player hitting maybe) and save performance too ;)
User avatar
Armagon
Posts: 1333
Joined: 24-03-2003 14:50
Contact:

Post by Armagon »

Another interesting idea, but I don't think it should be done.
User avatar
DavidM
Posts: 6795
Joined: 08-03-2003 20:35
Contact:

Post by DavidM »

Relik, its exactly the same. And for the ball its uninteresting, when a ball is flying past you it goes that fast, you have no time to react to the crosshair color change. For boosting it would be good, but cannot be done it seems.
User avatar
Chick-kun
Posts: 355
Joined: 11-05-2003 17:47

Post by Chick-kun »

this idea wouldnt eat up _too_ much performance:

maybe instead of your xhair turning a different colour, how about it locks on to the object in the appropriate colour? like the ball lock on, beeps n stuff (client side configurable but server side for taking into account lag). solves the multi item thing problem

=)
User avatar
R3L!K
Posts: 1274
Joined: 09-03-2003 01:03

Post by R3L!K »

fair enough

guess thats that then
Lithinite
Member
Posts: 42
Joined: 20-09-2003 00:39

Post by Lithinite »

hrm.. the current circle crosshair works fine for boost and hit radius on the central radar...

just touching the line is team boost and over 1/2 in the circle is enemy. You just have to adjust the central radar zoom distance.
Locked