Warfare wishlist!

Everything about Death Ball.

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BurntLeaf
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Re: Re: Warfare wishlist!

Post by BurntLeaf »

Rens2Sea wrote:
..

Err... Check your contols under Deathball Warfare :p
Increase Fuse Time
Decrease Fuse Time


...


+ and -

by default :)
FeEdiKo
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Post by FeEdiKo »

DavidM wrote:
you might have noticed that the balancing is totally FUBAR right now


idd, kthx :eek:
priior
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Post by priior »

the best games are those that are simple to learn and use.


i think 5 different weapons is too much already... maybe a cannon and fountain only would be enough.. definitely not adding MORE weapons!

anyhoo.. i only played once :)

the 5 on 5 waiting period is a bit long :( i wonder if there's anything the inactive players can do..
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Messy
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Post by Messy »

Talk..look at others...masturbate...
YoYo789
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Post by YoYo789 »

the attraction in worms 2 was the fun weapons. there is no requirement to use all the weapons at your disposal, and you can be very effective with just bazooka (DBW cannon equivalent). But it makes the game fun.

DBW will get boring with just the same weapons, there's only so much you can do with a fountain.
InSaNe`DB
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Post by InSaNe`DB »

Messy wrote: Talk..look at others...masturbate...


:lol: \o/ :eek:
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Diab
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Post by Diab »

make the super fountain spread more, right now its not worth the pickup half the time :e

and weapon pickups respawn each new round?
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Rens2Sea
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Post by Rens2Sea »

Diab wrote: and weapon pickups respawn each new round?


No, bug, working on it
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Birelli
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Post by Birelli »

I think there's a lot to be said for the current weapon balance. For those who want cannon-only, it's there. Personally though that would take a lot of the fun out of it for me, grenades and mirvs have excellent tactical uses, and they are NOT no-skill weapons in any way, shape, or form, I don't know where that idea came from. The fountain can be a little bit of a "no-skill" weapon, but that's why you only get one of them, and you still have to get pretty close to do any damage, it's not like an ion painter or something.

The problem I have with more weapons is that most ideas seem to be the "no-skill" weapons that DavidM was talking about. Straight-fire weapons are uneccesary - a good play will have 99% proficiency at getting a one-shot kill with a cannon on a player close in and in plain view.
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Armagon
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Post by Armagon »

I don't know if this has been mentioned already, but I found a bug in Warfare with the grenades. Sometimes if I throw a grenade and manages to come to a stop on the ground without touching anyone (usually a result of a very long fuse), the countdown on the grenade timer stops and we have to reset the server. This happened twice in different games.
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R3L!K
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Post by R3L!K »

just some ideas. rens already knows most of this but i'm bored so i'm gonna write it here too. Naturally some of these options are down to mappers too.

teleporters/portals
health packs
kamikaze
water filled areas as natural divides
ability to build small local objects eg screens... need to be destrucible maybe
replay facility for shots that take over x damage or more than 2 kills
weapon modifier eg high bounce/low bounce


hmm
thats all folks
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Armagon
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Post by Armagon »

I'm curious, are you also making more maps for it?
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Rens2Sea
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Post by Rens2Sea »

Rage's map: http://www.DeathBall-Tennis.com/stuff/DBW-Cell2.jpg

My map: http://www.DeathBall-Tennis.com/stuff/DBW-River1.jpg

Sure, davidm would never want them in the official release, but whatever...
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BurntLeaf
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Post by BurntLeaf »

I love cell, havnt tried river
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Rens2Sea
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Post by Rens2Sea »

That's because i just started it :p
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