DBW-Bifrost Beta

Look for maps, show your maps...

Moderators: Jay2k1, DavidM, The_One

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UnrealKrake
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DBW-Bifrost Beta

Post by UnrealKrake »

Got bored after playin hours and hours DBW-Test, so

"Inspired" by the map BR-Bifrost created by Baastian Frank and Dave Ewing, tried to setup the gamefield to Warfare. I know it's not balanced very well, but i just wanna see if it is possible to play on it.

See the screens and test it...

P.S. The jump pads are not included on the beta radar to get up the stone walls. Used just an emitter to show them... sorry ;)

Picture 1
Picture 2

Download link
Just open downloaded file with winzip or delete the .lol extension (as always :()
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TEZC-Rage
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Post by TEZC-Rage »

cool n1!... i've done a dbw map based on my toonball map.. and was pretty good. just i need to set the start point in more stragic places... maybe when this map reaches it's final stage, we can host it on our server, which has recently been used for DBW 4 on 4 pickups in [url=irc://irc.quakenet.org/colute.wars]colute wars[/url]
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Rens2Sea
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Post by Rens2Sea »

\o/\o/
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Armagon
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Post by Armagon »

Me likey!
Coffin
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Post by Coffin »

I tried it and liked it.

I did notice that there was a normal UT ammo pickup on top of each base.
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UnrealKrake
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Post by UnrealKrake »

Coffin wrote: I did notice that there was a normal UT ammo pickup on top of each base.


Forgot to remove it ;) will be sorted out
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Rens2Sea
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Post by Rens2Sea »

Radar sucks, change that white to gray, can't see playernames + health anymore.

Jumppads don't shoot you far enough o_O
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[1234]Jr
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Post by [1234]Jr »

how do i open .lol files?


(joke)
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Armagon
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Post by Armagon »

It's a beta rens. -_-
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Rens2Sea
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Post by Rens2Sea »

Oh, yeah :eek:
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TEZC-Rage
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Post by TEZC-Rage »

and fix the blocking volumes.... sooo many mirvs wasted on that map :p
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