DBW....what's important?
Moderators: Jay2k1, DavidM, The_One
DBW....what's important?
I've played cell and dimension so far, pretty unplayable if you ask me.
Some things that are important to me:
1. radar size. in all maps make it be the same size as in the test map (8192x8192 units...)
because: -you can shoot from one side to the other
-your banana and distance feeling totally depends on the radar, so the radar size has to be the same in every map, otherwise you have no feeling for this stuff
2. no stuff going above/below each other, no galleries or tunnels etc
-it just cannot be drawn on the radar
-by one view at the radar you should know whats going on, in the maps i've played i have totally no clue about the maps layout. totally confusing
3. balanced startpoints and layout
-all startpoints should be at equally fair places. you are not totally save (in dbw-cell sometimes you start on a tower in the middle of the map, you are 99% save there)
every place shall be risky
Correct me if i'm wrong, but in dbw-test there is not a single place where you can feel safe.
-make sure there are no places where you can get in perfect safety (tunnels or places that you cannot reach...)
-place the startpoints in a way that you have no open shot at an enemy without moving
PS: dbw maps dont need to cause eye cancer
Some things that are important to me:
1. radar size. in all maps make it be the same size as in the test map (8192x8192 units...)
because: -you can shoot from one side to the other
-your banana and distance feeling totally depends on the radar, so the radar size has to be the same in every map, otherwise you have no feeling for this stuff
2. no stuff going above/below each other, no galleries or tunnels etc
-it just cannot be drawn on the radar
-by one view at the radar you should know whats going on, in the maps i've played i have totally no clue about the maps layout. totally confusing
3. balanced startpoints and layout
-all startpoints should be at equally fair places. you are not totally save (in dbw-cell sometimes you start on a tower in the middle of the map, you are 99% save there)
every place shall be risky
Correct me if i'm wrong, but in dbw-test there is not a single place where you can feel safe.
-make sure there are no places where you can get in perfect safety (tunnels or places that you cannot reach...)
-place the startpoints in a way that you have no open shot at an enemy without moving
PS: dbw maps dont need to cause eye cancer
Last edited by DavidM on 13-11-2003 14:25, edited 1 time in total.
Re: DBW....what's important?
DavidM wrote: I've played cell and dimension so far, pretty unplayable if you ask me.
I'm pretty sure everyone i played cell(2) with will agree that cell(2) is the best dbw map yet...
your banana and distance feeling totally depends on the radar

-it just cannot be drawn on the radar
True, but you can always just check the beacons...
Last thing i wanna say is: "Mappers, do whatever YOU want, don't get slapped around by the makers of the mod saying how you should make a map. (tho sometimes they can be right)"

Last edited by Rens2Sea on 13-11-2003 14:46, edited 1 time in total.
Hmmm, I guess it is up to mappers - they will do as they please, tho no harm in making a few pointers...
i think maps like "cell2", and "dimension" were made because people got bored of "test"...
now if there were a couple more official maps people might not rush off and make their own :O (not saying that it's necessarily a bad thing).
just my 2 penn'orth
beerface, aka nineiron
i think maps like "cell2", and "dimension" were made because people got bored of "test"...
now if there were a couple more official maps people might not rush off and make their own :O (not saying that it's necessarily a bad thing).
just my 2 penn'orth

beerface, aka nineiron
Lynx you can count right???? there are 6 maps with others on the way
Last edited by Coffin on 13-11-2003 20:58, edited 1 time in total.
DBW.... What's important?
Fun.
And graphics that don't sizzle your eyes in their sockets.
I don't like Cell2, in fact I don't think the fake cel-shading works at all in the engine. Especially in DBW where you need clear edges to the landscape, which seem to disappear in Cell2.
And graphics that don't sizzle your eyes in their sockets.
I don't like Cell2, in fact I don't think the fake cel-shading works at all in the engine. Especially in DBW where you need clear edges to the landscape, which seem to disappear in Cell2.
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