DBW-CastAway V1.0

Look for maps, show your maps...

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=(ACE)=Nolan
Posts: 137
Joined: 07-10-2003 20:54

DBW-CastAway V1.0+V2.0+V3.0 Final

Post by =(ACE)=Nolan »

hi volks,

i just finished my first map for UT2003,
and guess...its a db warfare map.
One of the greatest mods ever!!!!

Map Info:
------------
In a valley filled with deadly water lies a steel/stone pond,
where players fight against each other.

Map Size:
------------
About 5 Meg.

Download:
-------------
Version 3 Final: http://www.pcgamemods.com/3170/

till now none, i dont want to make my development-server
public.

so if any one has a server where i cant put it on or tell me
where to put it, i would be grateful.

thn
Nolan
Last edited by =(ACE)=Nolan on 25-11-2003 03:19, edited 1 time in total.
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Twigstir
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Post by Twigstir »

http://www.pcgamemods.com/2/

I would suggest pcgamemods. Call it DB-Warfare-Mapname and put it in the deathball section or the beta section if it's still a beta.
=(ACE)=Nolan
Posts: 137
Joined: 07-10-2003 20:54

Post by =(ACE)=Nolan »

okay, i uploaded it there.

what a crap with the screenshot making on this website.


Download:
-------------
http://www.pcgamemods.com/3071/


feel free to download, screenshot are on that page.

Nolan
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Armagon
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Post by Armagon »

This map has potential but it runs far too slowly. My guess is that it is mostly because of the terrain you have in the distance, but I could be wrong. I'd personally suggest that you take a serious look at what kills the framerate on this map.

Gameplay-wise I think it could be fun, though the little boxes may annoy people who like using grenades. I can't be sure of this until I can test it on-line.
=(ACE)=Nolan
Posts: 137
Joined: 07-10-2003 20:54

Post by =(ACE)=Nolan »

hi,

it might be the terrain, a solution would be to
remove it from the map and cover the pond in a fog cloud.

would be nice too, what do you think?

Nolan
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Armagon
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Post by Armagon »

I think fog could work very nicely. Make sure you keep backups though, just in case it isn't the terrain.
=(ACE)=Nolan
Posts: 137
Joined: 07-10-2003 20:54

Post by =(ACE)=Nolan »

i switched on the fps while playing....17-20 fps :(
in the projektor zones.

this map does not contain antiportal actors,
maybe thats the prob.

but i dont know where to place them, the map is too open.
maybe under the terrain.

another solution would be to remove the four projektors
on that map (2 RED/2 BLUE).

by the way, did you allready play it online?

and do you know how to import staticmeshes done with
maya in ut2003?
i tried it with actorx, but it wont work well.
how must the polygon-objekts be arrangend and named
so that it works.

thx
Nolan
Last edited by =(ACE)=Nolan on 19-11-2003 16:11, edited 1 time in total.
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Armagon
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Post by Armagon »

Mastering Unreal, aaah what a wonderful site to find everything you need to know.

Optimising your level (anti-portals)
http://udn.epicgames.com/pub/Content/LevelOptimization/

Static Meshes: From MayaPLE to UnrealED 3
http://www.leveldesigner.com/index.php? ... doc&ID=163

You'll find all the information you need in there. I very much doubt having anti-portals inside the terrain will do much, unless there is quite a bit of terrain behind that which is visible.
=(ACE)=Nolan
Posts: 137
Joined: 07-10-2003 20:54

Post by =(ACE)=Nolan »

Thanx 4 the links.

I´ve uploaded a new version to pcgamemods.
More FPS-friendly. :D

I removed the Terrain completely, now there is just
water and water...and fog!!

I think it looks nicer now!

Nolan

PS: Added a Sound-loop for the Bath tub-guy :cool:
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Armagon
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Post by Armagon »

I like how much better it is running now, visually the map looks decent. As for gameplay, I'll have to wait til I can play it on-line before I pass any judgement.
=(ACE)=Nolan
Posts: 137
Joined: 07-10-2003 20:54

Post by =(ACE)=Nolan »

we played it yesterday on coffins private server.
gamplay was very well, but i need do change some things

• Starting Pos. (Too Many and Some are to close to eachother)
• The Pillars in the middle (Bigger and higher)
• On the plateau where the super fontains are (heighten one of the two front crates)
• The second Superfontain in the pit (more forward to the net)

Nolan
=(ACE)=Nolan
Posts: 137
Joined: 07-10-2003 20:54

Post by =(ACE)=Nolan »

if anybody already played this map,
please make some comments, suggestions and bug reports
to this thread.

by the way, whats wrong with pcgamemods?

Nolan
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Armagon
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Post by Armagon »

What do you mean, "What's wrong with PCGameMods?"
It's working fine for me.
=(ACE)=Nolan
Posts: 137
Joined: 07-10-2003 20:54

Post by =(ACE)=Nolan »

they had server probs, like deathball.net.
but now its fixed.

new version out, did you noticed?

nolan
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