Future Map Concepts
Moderators: Jay2k1, DavidM, The_One
DavidM wrote: i dont say anything -_-
no matter what i say on the maps forum, all bitch at me![]()
I thought you would like DB-Dragon Isle and DB-Blueridgebeta except for my hex goals. I'm disappointed you don't comment on maps anymore. I was hoping to here your opinion on them.
P.S.- I hope you read my comment on the emitter bug and found it helpful.
Twigstir wrote: I thought you would like DB-Dragon Isle and DB-Blueridgebeta except for my hex goals. I'm disappointed you don't comment on maps anymore. I was hoping to here your opinion on them.
P.S.- I hope you read my comment on the emitter bug and found it helpful.
Sorry, cant be arsed with it anymore...
my opinion is not being respected, instead I am being insulted etc
I have enough of that
Some More Concepts
ok, heres some more concepts
First: VollyBall type Idea
I know its been done before. but I think i'm going to make one of these, i've made a 2 on 2 one already and its pretty damn fun, cept the net is too thin, so the ball spawn looks funny because I can't get rid of the base. and the nets too low that you could spike and score right off the start before anyone can defend
heres a pic of the ideas.
Second: Low Gravity Map Idea
I've played one like this only it was too big and players were in limbo too long, but i loved the idea. Keep in mind these goals arnt exactly the scale I want them to be. it will require a good aimed shot to score. like half the size of a normal goal. maybe smaller depending on how well tests go. I am also debating adding some other lifted areas like the keeper area near the center of the map.
heres a pic of this idea.
any other ideas? input? smoke some crack and get back to me.
First: VollyBall type Idea
I know its been done before. but I think i'm going to make one of these, i've made a 2 on 2 one already and its pretty damn fun, cept the net is too thin, so the ball spawn looks funny because I can't get rid of the base. and the nets too low that you could spike and score right off the start before anyone can defend

heres a pic of the ideas.

Second: Low Gravity Map Idea
I've played one like this only it was too big and players were in limbo too long, but i loved the idea. Keep in mind these goals arnt exactly the scale I want them to be. it will require a good aimed shot to score. like half the size of a normal goal. maybe smaller depending on how well tests go. I am also debating adding some other lifted areas like the keeper area near the center of the map.
heres a pic of this idea.

any other ideas? input? smoke some crack and get back to me.