DB-TempleFINALbeta
Moderators: Jay2k1, DavidM, The_One
DB-TempleFINALbeta
DB-TempleFINALbeta: http://www.giber.net/scott/DB-TempleFINALbeta.zip
Author: Scotteh
This is a map I've always enjoyed playing. Not getting much feedback on the NA forums so I added it here for more exposure.
Here is a poor screenshot, but it gives you an idea of what your downloading. The flares are part of the goal effects and are not present during gameplay.
Author: Scotteh
This is a map I've always enjoyed playing. Not getting much feedback on the NA forums so I added it here for more exposure.
Here is a poor screenshot, but it gives you an idea of what your downloading. The flares are part of the goal effects and are not present during gameplay.
Scotteh - your map is rockin, I dig the eyeball now shooting out the emitter (when its not bugged of course.) but other then that I don't think theres any problems with it. I havnt checked if you can still stand on the torches that was the only gimp ni it before when people got all lame and wanted to try and showboat.. but even then that was no biggy. good job man.
http://www.giber.net/scott/DB-TempleFINAL.zip
sry it took so long, had other things going on in rl...i've also started working on another db map, hope to get some pics up this weekend and maybe even a beta
sry it took so long, had other things going on in rl...i've also started working on another db map, hope to get some pics up this weekend and maybe even a beta
I checked Out the map so I right a small review about it now:
The Map
So the Map mostly takes place in an Egyptian Style world, which is rare in the Deathball Community (The only ones I know are DB-Chamber and DB-Globe) The map is absolutely a remade version of Smallcube. Same size (I hope my eyes are correct), and same volleywhore madness. So let's dig into it:
The Design
The design is nice, althought imho it has some weeknesses (Did I said that
) So, first of all, I have to admit that the map looks really nice. The Meshes are well used, and the effects outside (pyramids) also give u a good felling. I only had two problems, which is maybe me, and the friggin mapper inside
So first of all, the variety of the walls is... well... not too much. Smae little windows everywhere, same posts stuffs like that. The Other one is that the wall texture looks pretty damn empty to me, and this annoyes me a little bit
But in overall, I think the Design is well done, and the map has a relly good FPS rate.
The Gameplay
Don't have to talk about the gameplay much... it is the same as SC. Althought there are some changes, for example, the ball can't get out on the left and right side of the court (or it can, but it has a relatively small chance) but it has a bigger chance to get out on the ends of the court. This is no problem, and as I said before, same as SC.
The Mappers Atention
The Mappers atention to the map is really goddamn good. First oif all, I thought The ball could get lost up on the walls... this would be a really bad point... but the mapper has made this inmpossible with some volumes, and those who just wanna climb those walls should think about playing the game coz another volume stups the from getting up. :p
Overall Points
The Design: 10/8
The Gameplay: 10/7
The Originality: 10/6
The Mappers Atention: 10/9
The Overall: 10/7.5
The Over-Overall
The map is a must for all DB players. It looks, and plays good. If u want SC with some historical lessons... i dunno why u haven't downloaded it yet
The Map
So the Map mostly takes place in an Egyptian Style world, which is rare in the Deathball Community (The only ones I know are DB-Chamber and DB-Globe) The map is absolutely a remade version of Smallcube. Same size (I hope my eyes are correct), and same volleywhore madness. So let's dig into it:
The Design
The design is nice, althought imho it has some weeknesses (Did I said that



The Gameplay
Don't have to talk about the gameplay much... it is the same as SC. Althought there are some changes, for example, the ball can't get out on the left and right side of the court (or it can, but it has a relatively small chance) but it has a bigger chance to get out on the ends of the court. This is no problem, and as I said before, same as SC.
The Mappers Atention
The Mappers atention to the map is really goddamn good. First oif all, I thought The ball could get lost up on the walls... this would be a really bad point... but the mapper has made this inmpossible with some volumes, and those who just wanna climb those walls should think about playing the game coz another volume stups the from getting up. :p
Overall Points
The Design: 10/8
The Gameplay: 10/7
The Originality: 10/6
The Mappers Atention: 10/9
The Overall: 10/7.5
The Over-Overall
The map is a must for all DB players. It looks, and plays good. If u want SC with some historical lessons... i dunno why u haven't downloaded it yet

Yeah that would be cool, even if only for the Deathball Ownage Map Pack, since my time is starting to get kinda limited. After the pack is released I'll probably write my own reviews of any maps you do, just so I can stick them up with the others I've done so far. In addition to this, I'll probably have a review on request thread, just for general reviewing (which means I could be reviewing some bad maps as well as good).
EDIT: By the way, check your PMs.
EDIT: By the way, check your PMs.
Last edited by Armagon on 12-12-2003 17:13, edited 1 time in total.