DB-Gloom

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What do you think of the map?

It's excellent!
1
7%
It's good, but not great.
9
64%
This map sucks.
2
14%
Didn't try it.
2
14%
 
Total votes: 14

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Armagon
Posts: 1333
Joined: 24-03-2003 14:50
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DB-Gloom

Post by Armagon »

I started making my third Deathball map last night, and this morning I finished it. It is set in a dark and gloomy hall, take a look at the screenies and see.

http://www.pcgamemods.com/acore/37/3189/b1.jpg
http://www.pcgamemods.com/acore/37/3189/b2.jpg
http://www.pcgamemods.com/acore/37/3189/b3.jpg
http://www.pcgamemods.com/acore/37/3189/b4.jpg

I have made two releases. One with the music, the other without.
Please tell me what you think about the map and let me know if you find any bugs.

DB-Gloom
http://www.pcgamemods.com/3189/

DB-Gloom (no music)
http://www.pcgamemods.com/3188/
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Inphidel
Posts: 779
Joined: 13-03-2003 21:28
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Post by Inphidel »

Looks Pretty Cool to me :) i'll download it later on.
Sqleaf
Senior Member
Posts: 171
Joined: 14-07-2003 00:23

Post by Sqleaf »

I aint played it yet. But looking at the screenies I was glad that there was finally another map with a roof. But theres holes and I can see sky :|

From a fluidity of gameplay point of view, any chance the roof be totally closed? That'll mean no (zero) ball resets and a more prdictable and fluid game.

I'll 'ave a butchers hook at it later.
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Armagon
Posts: 1333
Joined: 24-03-2003 14:50
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Post by Armagon »

In game you'll find the roof is very high, and I found it only resets when I shot the ball full power straight at the sky. Even then, I rarely managed it.
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Armagon
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Post by Armagon »

I was finally able to get some solid feedback on the map (thanks Inphidel),
so I made the few necessary tweaks to it and here it is.

DB-GloomFinal
http://maps.4cows.net/4cows/deathballma ... .php?id=83

DB-GloomFinal (no music)
http://maps.4cows.net/4cows/deathballma ... .php?id=82
Last edited by Armagon on 04-12-2003 05:26, edited 1 time in total.
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Twigstir
Posts: 756
Joined: 05-04-2003 21:19
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Post by Twigstir »

I got to play this map the other night online. I had fun.
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Noko
Posts: 151
Joined: 06-11-2003 02:17

Post by Noko »

Were you bribed to say that?
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Inphidel
Posts: 779
Joined: 13-03-2003 21:28
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Post by Inphidel »

it's a cool, I was scopin it out with arma on twiggs server last night. I can't wait till the reroute downloads work on the server cuz i'm deffinately gonna vote it up and see how it is with a full server :)
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Twigstir
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Post by Twigstir »

Noko wrote: Were you bribed to say that?


No, the other night I finial got to play it online 3 on 3. With problems with the redirect it's been difficult getting people to play new maps. The layout of the map is such that I needed to see how it played online before I commented. I'd like to play it a few more times before I really go into any detail for comments. The match was fun and I saw people trying some interesting moves off the platforms.

He hasn't gotton many comments and as a fellow mapper I know the lack of comments from the community sucks. There is not much to my comment but it's a little something until I can play it a few times. Mainly I hope it encourages others to try and comment on the map.
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Inphidel
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Post by Inphidel »

I can see some total pwning sets happening from that map. someone jumping from the plat form toward the middle a lil pass and boom!

i hope i don't hafta keep when i play it! :)
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Armagon
Posts: 1333
Joined: 24-03-2003 14:50
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Post by Armagon »

Just letting you all know that DB-GloomFinal is now up on PC Game Mods.

DB-GloomFinal
http://www.pcgamemods.com/3366

DB-GloomFinal (no music)
http://www.pcgamemods.com/3364
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Armagon
Posts: 1333
Joined: 24-03-2003 14:50
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Post by Armagon »

Hey coolies, DB-GloomFinal got "Staff Pick" at PC Game Mods. :)

http://www.pcgamemods.com/3366/
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