Idea for DBW MAP :<

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RaGe|DB
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Idea for DBW MAP :<

Post by RaGe|DB »

u guys ever been to a mirror-house? i guess most of you know what i mean, its basicly when u stand somewhere there are alot of mirrors surrounding you so people could think youre standing somewhere else. I remember a UT map CTF-Dday-Extreme and it had mirrors and instead of shooting i was doing the leet poses infront of it because i luved it :lol: :noob: :lol: . Anyway how about this for a DBW map? no radar ofcourse \o/
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Maegrim
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Post by Maegrim »

yeah, lets have a map with lots of HOM's :D
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TEZC-Rage
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Post by TEZC-Rage »

ut1 had mirror surfaces... ut2k3 doesn't.. only cubemaps i think.. (which are pre-rendered mirors if you like) so don't think it's possible :'(
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Mayer.hun
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Post by Mayer.hun »

mirrors made HOMS and they killed FPS :( No chance to do thisone... since thera arent any mirrors at all, and if there would be...
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RaGe|DB
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Post by RaGe|DB »

=(
=(ACE)=Nolan
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Post by =(ACE)=Nolan »

i tried to build a mirror with the db camerascript and a scripted texture, but it worked not so well.
you cant adjust the camtrack mark that it straight faces the player who is standing infront of the mirror.

but a nice idea!
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UnrealKrake
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Post by UnrealKrake »

Originally posted by Angel_Mapper
There's a Mirror check box in the Surface Properties, but you need to set UseStencil to True in the UT2003.ini file for them to show up. Keep in mind that if the people downloading your map don't set that to True (it's False by default) they won't see it.


:eek:
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RaGe|DB
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Post by RaGe|DB »

so its possible or not? o_O :o :D
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UnrealKrake
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Post by UnrealKrake »

Yes (but not nice) and no (so that it is acceptable),

effect would not be very well... all people must modify their user.ini (which causes crashes on systems so that's why epic turned it off by default).

Maybe using warpzones could do the effect u like... but would be very difficult to build and extreme fps issues.

So in my opinion not possible, corrections are welcome *g*
Weisso
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Post by Weisso »

it is possiblee to do a mirror that will just reflect one layer deep, however, to do a true wall of mirrors (neverending amount of reflections, bla bla bla) will use a neverending amount of CPU power, so its basically not possiblee to make a true hall of mirrors

-Weiss
YoYo789
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Post by YoYo789 »

So what would you see in a second layer mirror?

If a mirror is reflected in a mirror, you would need a texture to fill that space.
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