DB-Cartoon (name in working progress etc..blah blah)

Look for maps, show your maps...

Moderators: Jay2k1, DavidM, The_One

Locked
User avatar
UnrealKrake
Posts: 113
Joined: 11-07-2003 18:49
Contact:

Post by UnrealKrake »

:p
User avatar
TEZC-Rage
Posts: 205
Joined: 19-03-2003 12:58
Contact:

Post by TEZC-Rage »

well i followed your steps... but because the rockets are attached to the mover that doesn't move till the rockets touch the trigger, they refuse to move now...

and the small mover want to be trigger opened timed right?
User avatar
UnrealKrake
Posts: 113
Joined: 11-07-2003 18:49
Contact:

Post by UnrealKrake »

Sorry, i did forget to mention that rockets must be enabled following option to work...

Mover -> bSlave "True"

then it should work

added it to building manual :)

Be sure that you didn't change the "rockets" Event -> Tag
it must stay RedEvent1 or BlueEvent1, but that they have as AttachedTag "DisappearBlue" set. The DisappearMover has the Event-> tag "DisappearBlue"

and yes, TriggerOpenTimed is the right option...
Last edited by UnrealKrake on 23-10-2003 11:33, edited 1 time in total.
User avatar
TEZC-Rage
Posts: 205
Joined: 19-03-2003 12:58
Contact:

Post by TEZC-Rage »

tags for rockets are still red/blue event1, and bSlave=true, but they still refuse to move
User avatar
UnrealKrake
Posts: 113
Joined: 11-07-2003 18:49
Contact:

Post by UnrealKrake »

mhhhh... don't know why it doesn't work, i used this technique in 1 of my stopped map projects (DB-Soccer: The Tablefootballplayers where controlled by 2 movers. 1 mover is the player itself, the other one is the small cube inside it). Maybe u should take a look @ it or think of a different solution.

Sorry that i couldn't help more

Click here for a link
User avatar
TEZC-Rage
Posts: 205
Joined: 19-03-2003 12:58
Contact:

Post by TEZC-Rage »

UnrealKrake, can you have a go in my map? see if you can get it to work?
User avatar
XiLLeRaToR
Banned
Posts: 353
Joined: 06-05-2003 22:22

Post by XiLLeRaToR »

pweeeeeeeeeeease:D
User avatar
TEZC-Rage
Posts: 205
Joined: 19-03-2003 12:58
Contact:

Post by TEZC-Rage »

pwetty pweeeeeeeeeeeese wiv a chewwwy on towp :p
User avatar
Axl
Posts: 649
Joined: 09-03-2003 13:16
Contact:

Post by Axl »

poofta! ;)
User avatar
TEZC-Rage
Posts: 205
Joined: 19-03-2003 12:58
Contact:

Post by TEZC-Rage »

:@

/me points all visitors to http://wars.colute.net/view_message.php ... =0&last=10

and take not of

"Dan - (Axl) says:
«I giggles like a girl»"
User avatar
Axl
Posts: 649
Joined: 09-03-2003 13:16
Contact:

Post by Axl »

:o
User avatar
Armagon
Posts: 1333
Joined: 24-03-2003 14:50
Contact:

Post by Armagon »

I just wanted to say, this level is really coming into its own. Keep up the good work Rage. :p
User avatar
Messy
Posts: 6334
Joined: 01-10-2003 14:37

Post by Messy »

gg on the falling rock \o/

so leet >_< be sure to make tiny cool looking light-brownish fading-away dust clouds around the big rock after it falls tho ;)

^^; hehe..gg still =D
User avatar
TEZC-Rage
Posts: 205
Joined: 19-03-2003 12:58
Contact:

Post by TEZC-Rage »

Well a little update :-

1) Still haven't got unrealkrake's idea to work with the movers for the rockets.

2) Now when you hit the screen your view shakes (was intended for the rocks hitting the ground, but viewshake doesn't work in behindview :(

3) And as messy suggested : Dirt clouds
User avatar
Armagon
Posts: 1333
Joined: 24-03-2003 14:50
Contact:

Post by Armagon »

\o/
Locked