DB-Cartoon (name in working progress etc..blah blah)
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- UnrealKrake
- Posts: 113
- Joined: 11-07-2003 18:49
- Contact:
Sorry, i did forget to mention that rockets must be enabled following option to work...
Mover -> bSlave "True"
then it should work
added it to building manual
Be sure that you didn't change the "rockets" Event -> Tag
it must stay RedEvent1 or BlueEvent1, but that they have as AttachedTag "DisappearBlue" set. The DisappearMover has the Event-> tag "DisappearBlue"
and yes, TriggerOpenTimed is the right option...
Mover -> bSlave "True"
then it should work
added it to building manual
Be sure that you didn't change the "rockets" Event -> Tag
it must stay RedEvent1 or BlueEvent1, but that they have as AttachedTag "DisappearBlue" set. The DisappearMover has the Event-> tag "DisappearBlue"
and yes, TriggerOpenTimed is the right option...
Last edited by UnrealKrake on 23-10-2003 11:33, edited 1 time in total.
- UnrealKrake
- Posts: 113
- Joined: 11-07-2003 18:49
- Contact:
mhhhh... don't know why it doesn't work, i used this technique in 1 of my stopped map projects (DB-Soccer: The Tablefootballplayers where controlled by 2 movers. 1 mover is the player itself, the other one is the small cube inside it). Maybe u should take a look @ it or think of a different solution.
Sorry that i couldn't help more
Click here for a link
Sorry that i couldn't help more
Click here for a link
:@
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and take not of
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/me points all visitors to http://wars.colute.net/view_message.php ... =0&last=10
and take not of
"Dan - (Axl) says:
«I giggles like a girl»"