Page 8 of 16
Posted: 22-10-2003 14:26
by UnrealKrake
:p
Posted: 23-10-2003 11:00
by TEZC-Rage
well i followed your steps... but because the rockets are attached to the mover that doesn't move till the rockets touch the trigger, they refuse to move now...
and the small mover want to be trigger opened timed right?
Posted: 23-10-2003 11:27
by UnrealKrake
Sorry, i did forget to mention that rockets must be enabled following option to work...
Mover -> bSlave "True"
then it should work
added it to building manual
Be sure that you didn't change the "rockets" Event -> Tag
it must stay RedEvent1 or BlueEvent1, but that they have as AttachedTag "DisappearBlue" set. The DisappearMover has the Event-> tag "DisappearBlue"
and yes, TriggerOpenTimed is the right option...
Posted: 23-10-2003 11:39
by TEZC-Rage
tags for rockets are still red/blue event1, and bSlave=true, but they still refuse to move
Posted: 23-10-2003 13:17
by UnrealKrake
mhhhh... don't know why it doesn't work, i used this technique in 1 of my stopped map projects (DB-Soccer: The Tablefootballplayers where controlled by 2 movers. 1 mover is the player itself, the other one is the small cube inside it). Maybe u should take a look @ it or think of a different solution.
Sorry that i couldn't help more
Click here for a link
Posted: 23-10-2003 15:11
by TEZC-Rage
UnrealKrake, can you have a go in my map? see if you can get it to work?
Posted: 23-10-2003 16:13
by XiLLeRaToR
pweeeeeeeeeeease:D
Posted: 23-10-2003 19:04
by TEZC-Rage
pwetty pweeeeeeeeeeeese wiv a chewwwy on towp :p
Posted: 23-10-2003 20:35
by Axl
poofta!

Posted: 23-10-2003 23:59
by TEZC-Rage
:@
/me points all visitors to
http://wars.colute.net/view_message.php ... =0&last=10
and take not of
"Dan - (Axl) says:
«I giggles like a girl»"
Posted: 24-10-2003 09:11
by Axl
Posted: 24-10-2003 21:38
by Armagon
I just wanted to say, this level is really coming into its own. Keep up the good work Rage. :p
Posted: 24-10-2003 23:22
by Messy
gg on the falling rock
so leet >_< be sure to make tiny cool looking light-brownish fading-away dust clouds around the big rock after it falls tho
^^; hehe..gg still =D
Posted: 25-10-2003 00:35
by TEZC-Rage
Well a little update :-
1) Still haven't got unrealkrake's idea to work with the movers for the rockets.
2) Now when you hit the screen your view shakes (was intended for the rocks hitting the ground, but viewshake doesn't work in behindview
3) And as messy suggested : Dirt clouds
Posted: 25-10-2003 06:47
by Armagon