Some ideas for a mapping noob

Look for maps, show your maps...

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Armagon
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Post by Armagon »

And here you can get a better look at the center of the map from one side to the other.
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Armagon
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Post by Armagon »

So what do you guys think?
Last edited by Armagon on 19-06-2003 22:06, edited 1 time in total.
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Twigstir
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Post by Twigstir »

Dude, this map looks awesome from the screen shots.
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Armagon
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Post by Armagon »

I have just fixed the dark spot now. That means the physical layout of the map is complete. Now I just need to do the volumes and so forth. But because of the imminent release of 1.7 I may wait.

Db-TheWarehouse has taken me several weeks. This map has only taken me one. Mainly because I know what I'm doing now. :)
Last edited by Armagon on 19-06-2003 06:54, edited 1 time in total.
YoYo789
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Post by YoYo789 »

how many hours did it take u?
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Armagon
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Post by Armagon »

Well I've spent about 2 hours every afternoon since Saturday night. So that comes to about 10 hours so far. I estimate it will take me at least one more hour to sort out the volumes and such, but it's more likely that it will take me two.
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Armagon
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Post by Armagon »

DB-Chamber is complete! Although I have optimised it for DB 1.7, I have also made a BETA of it for DB 1.6 so people who are eager to play the map can do so. I haven't bothered including the song in the zip since the map will be useless in a short while, so the download is only 248kb.
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Armagon
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Post by Armagon »

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Armagon
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Post by Armagon »

OK the 1.6 version of DB-Chamber is up on UT2003HQ now.
You can download it from here: http://www.ut2003hq.com/pafiledb/pafile ... le&id=2248
Last edited by Armagon on 21-06-2003 12:05, edited 1 time in total.
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Rens2Sea
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Post by Rens2Sea »

You are really on a spamming spree right? :|
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Armagon
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Post by Armagon »

But this is my thread. I am allowed to keep people informed aren't I?
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Rens2Sea
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Post by Rens2Sea »

Sure, but there is no need to make new posts every hour :/

Correction: 30 minutes...
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Armagon
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Post by Armagon »

Erm only one pair of posts had a gap of 20 minutes. :\
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MeSSiaH{FCU}
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Post by MeSSiaH{FCU} »

U could have edited tho ^^; instead of having 3 sentences per posts and having 5 posts before some1 answers again *update-screenie-screenie-update-question* :/
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Armagon
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Post by Armagon »

OK I've begun work on my next map. Here is the layout I have planned:

There will be a big room with raised platforms on the sides. The goals are on opposite sides of these platforms. In the middle of this big room, there is a pillar which the ball spawn atop of. The only way to reach the ball is to take one of the four elevators that sit in each corner of the map, up to one of the four tunnels that lead into this hollowed out area that surrounds the pillar.

I know that description is kinda vague but I imagine looking at the screenies will give you a better idea.

Image

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