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Posted: 25-10-2003 22:01
by TEZC-Rage
klesk wrote: it HAS to be an official dbl map!


Can't be that w/o 2 things the man's(DM himself) approval and all the bugs gone.

[/me goes back to fixing the rock some onle thingy me bob!]

Posted: 25-10-2003 23:00
by R3L!K
dont forget to add a disgracefully obvious TEZC plug in the map mate ;)

Posted: 25-10-2003 23:03
by Holy_Surfing
yeah, put our tag and nicknames somewhere in there ;)

TEZC forever \o/

Posted: 25-10-2003 23:12
by TEZC-Rage
don't think i have enough space in my map to add all 34 players that's excluding Fatal Justice ones :X

Posted: 25-10-2003 23:14
by TEZC_Robban
if it's actually gonna be considered for a place in DB there cant be no clanadverts or things.. doesnt look good :o

Posted: 26-10-2003 00:49
by Messy
leet!

L-E-E-uhh...

Anyway, nice @ rock goalevent =D really like it..just that, it falls out of no-where? =( As an earlier screenie (http://forums.gameservers.net/attachmen ... stid=80473) suggested, it would fall off the stereotypical pointy rock thingy..but is it just me or has it dissapeared? :'(

GG on the map, I really like the effects @ goalevent (also besides the rock, which just..rocks! *cough*cheesy*cough*but true) and I hope it will be finished soon so i can play it online :D

ps: nice bomb ^_^

Posted: 26-10-2003 02:26
by TEZC-Rage
I took out the rock formation 'cause it didn't work quite right.

Also with the falling rock, movers don't seem to like redevent or blueevent only red/blueevent1, so atm the only fix i have is for the rock to slam for 1 second :'

Posted: 26-10-2003 11:59
by TEZC-Rage
I have come across away of 'hacking' cell shaded textures (actual ones like XIII) here is my attempt at my custom skin. It only works if texture detail is set to low. If it's in highest the skin goes all black, but i thought it'd be a great addition to the map

Posted: 26-10-2003 13:30
by Messy
Please find some way to make the rock stay for more than 1 second =(((

Posted: 26-10-2003 14:37
by TEZC-Rage
i've been applying the 'cell shaded' effect to some of the interactive stuff...

Image<--new bomb

and the rock need some work, but i'll add the effect to the rocket as well :D

Posted: 26-10-2003 15:40
by Rens2Sea
How do you make the cell shaded effect? O_o

Posted: 26-10-2003 19:53
by Twigstir
BlueEvent/RedEvent seem to only work for turning on/off emitters. They don't reset anything including emitters.

The rock is a cool effect and I think it would still be ok if it only sat on the ground for a sec.

I think if you want the effect to look even better - Have the rock sitting on a volcano in the background. Goal = volcano blows - rock gets blown off the volcano, up out of site and then lands just as you have already set up. You might have to shorten the fall time a little to stay within the short reset time.

Not sure if I like that cell shader effect. I liked the effects as they were - compared to the picture.

Posted: 26-10-2003 20:35
by Armagon
Yeah I agree, it looked better without that thick cell shaded look.

Posted: 27-10-2003 03:04
by TEZC-Rage
BETA 5

TBH i did find the cell shaded rock a bit too much over the top, so i returned it back to normal.

Changes

1) Spec cameras fixed
2) Center Starts Re-added
3) New Goal posts
4) Fixed rock smoke to work online
5) Shortened Rock Stayopen time (due to short server reset)
6) New Bomb textures (now the external textures and static mesh's from beta 4 aren't needed)

To be done

1) Some events need setting to normal detail
2) Fix spectators flying through goal
3) Find away to keep the boulder open longer depending on the restart after goal time
4) Iron out any more bugs that come along :x

Posted: 27-10-2003 11:59
by TEZC_Robban
\o/