Lameness!
Moderators: Jay2k1, DavidM, The_One
Imo wrote: that's like saying: "get rid of it, most keepers if not all look to see which way an attacker is shooting, if this guy is doing a 360 before shooting i'd say it makes it slightly more difficult."
but then again, doing a 360 whilst shooting involves manully spinng ur mouse whilst aiming to confuse the keeper, involving skill to try and beat the keeper.
Whereas binding a taunt is using a 3rd party method of trying to confuse the keeper. Hence creating an unfair advantage
GazMaN wrote: but then again, doing a 360 whilst shooting involves manully spinng ur mouse whilst aiming to confuse the keeper, involving skill to try and beat the keeper.
Whereas binding a taunt is using a 3rd party method of trying to confuse the keeper. Hence creating an unfair advantage
I don't see it as being unfair.
Do you think keepers should be able to bind a 'double key press' so they can dodge with one key press? Using the same sort of argument; it's creating a unfair advantage.
Maybe if the keeper taunts the attacker back it will confuse the attacker? Probably as much as the other way around.

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1. Somersaults have been disabled untill celebration phase for a long time
2. A 360 requires skill, it involves timing and orientation issues
3. Binding taunt to a movement key requires no skill (in-game) and disorientates the keeper (altho I do think the gun still points the same way)
It's cheating imo.
4. Double key keeper dodging is gay imo =\ I would ask keepers about this tho, since I know jack shit about keeping.
2. A 360 requires skill, it involves timing and orientation issues
3. Binding taunt to a movement key requires no skill (in-game) and disorientates the keeper (altho I do think the gun still points the same way)
It's cheating imo.
4. Double key keeper dodging is gay imo =\ I would ask keepers about this tho, since I know jack shit about keeping.
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giving keeper a single tap dodge is hardly an advantage, any power shot outside the pbox can be saved with a double tap dodge, anything inside the pbox the keeper should be attacking the player anyway not standing back and tapping once to go left or right.
besides 1 tap dodge doesnt help when u hav less than half a second to react to a fast shot, ull prolly dodge past it anyway..my opinion
edit : i as a keeper, rely heavily on watching where the shooter is aiming
besides 1 tap dodge doesnt help when u hav less than half a second to react to a fast shot, ull prolly dodge past it anyway..my opinion

edit : i as a keeper, rely heavily on watching where the shooter is aiming
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this is the point where defence comes into the game :p
the attacker shouldnt have the chance to shoot a fake cos the defender should be hassling his ass and forcing him to take a distant shot..if there is no defence then its up to keeper and attacker skill...if keeping was perfect every game would be 0-0, things are fine as they are
the attacker shouldnt have the chance to shoot a fake cos the defender should be hassling his ass and forcing him to take a distant shot..if there is no defence then its up to keeper and attacker skill...if keeping was perfect every game would be 0-0, things are fine as they are
[V3]Cajubski wrote: edit : i as a keeper, rely heavily on watching where the shooter is aiming
So are taunts a big problem for you?
I think I need to keep a few times in a pickup to see what the problem is as I can't see it as being significant at the moment.
I agree with you. Things are fine as they are, I couldn't care less if n00bs run around with a taunt bound to a movement key.
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