Lameness!

Everything about Death Ball.

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Imo
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Post by Imo »

well, on the same theme and something that has been discussed before.. remove the somersault/flips from all characters jumps. This must be awfully confusing for the poor keepers.

The less variation in gameplay makes it more fun. Long live cube.
GazMaN
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Post by GazMaN »

Imo wrote: that's like saying: "get rid of it, most keepers if not all look to see which way an attacker is shooting, if this guy is doing a 360 before shooting i'd say it makes it slightly more difficult."


but then again, doing a 360 whilst shooting involves manully spinng ur mouse whilst aiming to confuse the keeper, involving skill to try and beat the keeper.
Whereas binding a taunt is using a 3rd party method of trying to confuse the keeper. Hence creating an unfair advantage
Imo
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Post by Imo »

GazMaN wrote: but then again, doing a 360 whilst shooting involves manully spinng ur mouse whilst aiming to confuse the keeper, involving skill to try and beat the keeper.
Whereas binding a taunt is using a 3rd party method of trying to confuse the keeper. Hence creating an unfair advantage


I don't see it as being unfair.

Do you think keepers should be able to bind a 'double key press' so they can dodge with one key press? Using the same sort of argument; it's creating a unfair advantage.

Maybe if the keeper taunts the attacker back it will confuse the attacker? Probably as much as the other way around. ;)
Morning*Star
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Post by Morning*Star »

Imo wrote: Do you think keepers should be able to bind a 'double key press' so they can dodge with one key press? Using the same sort of argument; it's creating a unfair advantage.

so your saying thats fine? cant say i agree with that
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Messy
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Post by Messy »

1. Somersaults have been disabled untill celebration phase for a long time

2. A 360 requires skill, it involves timing and orientation issues

3. Binding taunt to a movement key requires no skill (in-game) and disorientates the keeper (altho I do think the gun still points the same way)

It's cheating imo.

4. Double key keeper dodging is gay imo =\ I would ask keepers about this tho, since I know jack shit about keeping.
[V3]Cajubski
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Post by [V3]Cajubski »

giving keeper a single tap dodge is hardly an advantage, any power shot outside the pbox can be saved with a double tap dodge, anything inside the pbox the keeper should be attacking the player anyway not standing back and tapping once to go left or right.

besides 1 tap dodge doesnt help when u hav less than half a second to react to a fast shot, ull prolly dodge past it anyway..my opinion :rolleyes:

edit : i as a keeper, rely heavily on watching where the shooter is aiming
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Messy
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Post by Messy »

So fakes = teh win? (changing corner before releasing)
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The_One
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Post by The_One »

Unless the keeper is expecting a fake. :p
Morning*Star
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Post by Morning*Star »

but the attacker could anticipate that the keeper is expecting a fake
[V3]Cajubski
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Post by [V3]Cajubski »

this is the point where defence comes into the game :p

the attacker shouldnt have the chance to shoot a fake cos the defender should be hassling his ass and forcing him to take a distant shot..if there is no defence then its up to keeper and attacker skill...if keeping was perfect every game would be 0-0, things are fine as they are
Imo
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Post by Imo »

[V3]Cajubski wrote: edit : i as a keeper, rely heavily on watching where the shooter is aiming


So are taunts a big problem for you?

I think I need to keep a few times in a pickup to see what the problem is as I can't see it as being significant at the moment.

I agree with you. Things are fine as they are, I couldn't care less if n00bs run around with a taunt bound to a movement key.
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The_One
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Post by The_One »

Morning*Star wrote: but the attacker could anticipate that the keeper is expecting a fake


but what if the keeper was expecting the attacker to anticipate the keeper expecting a fake!
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Post by Morning*Star »

taunts arent a big problem, its only a minority that use them, but it probably would be a bigger problem if everyone did it
priior
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Post by priior »

would they affect the fps of the keeper right at shooting time?
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Messy
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Post by Messy »

lol..a bit farfetched don't you think?
(that's not a pokémon!)
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