Or what about If you have no one locked on, you couldnt be able to shot, clear or pass the ball off with alt fire since its like an 1/3 charged primary fire shot without any chance to be shaken. And leave the regular pass (lock + altfire) the way they are atm.
I think it's not a good idea.
Atm the thing is that as a defender you have you jump simular as the offender to pretend a rmb pass. On that way you can block the passes into the middle but with shake you wouldn't be able to pass back or something like that
right mouse button is meant as a pass.. not a shot.. if you want to use it as a pass.. it should be subjected to the same conditions.
so.. if you have a lock.. no shake.. if u have no lock.. same shake as lmb. the logic is solid imo.
as for longer shake time.. i would totally like that too.. but i also realize i am totally biased as a sweeper.. and it would make a huge shift in balance. not sure is a good idea to implement it.
only thing i can think of onthat issue.. is compensate the shake time enough to match the new overcharge time.