Some UT2K4 DB 2.0 thoughts

Everything about Death Ball.

Moderators: Jay2k1, DavidM, The_One

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Onge
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Post by Onge »

Lovely.

By the way in the latest beta the screens in Cube don't work anymore...They are just black and flickering...A bit like Channel 5...
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DavidM
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Post by DavidM »

ya, replay and camera stuff is all not ported to 2k4 yet
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DavidM
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Post by DavidM »

here you go

its blurred because of the jpg, looks more crispy ingame
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Messy
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Post by Messy »

Nice Diab..:)

Insteade of the pass lock dots, why not show volley/boost radius in there?

edit: just saw DavidM's one..isn't really visible now is it? O_o
It's probably compression..anyway, I only see one circle if correct..what happened to team boost and enemy/volley distance? :< also make at least one of them (or just 1 ring if that's all you're gonna be using) thicker.
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DavidM
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Post by DavidM »

its hard to get all the volley and kick radii in there
friendly boost radius is 250
enemy boost radius is 200
keeper volley 200
friendly field player volley 290
enemy field player volley 260

so we'd have 4 rings there, bit too confusing :)
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Messy
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Post by Messy »

Hmm..I'm wondering if the crosshair can be changed for the one that's keeper?

Also..if I'd have to choose between two rings..I'd personally pick friendly boost and enemy field volley ranges =\

/me shoves his class implementation thing forward again..

Seriously..if you could pick in the Deathball menu what position you'd play, you can have class-specific crosshairs (with different ranges), different models, less spawn-fuckups and less keeper-physics fuckups =/
And if some1 decided to enter a wrong class or whatever, no1 will be fuxxed (physics etc. are all the same)
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DavidM
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Post by DavidM »

we will certainly not implement that
differences are too small, and you can impossible use that thing for volleying, its way too fast, you just need a feeling for it

"I'd personally pick enemy field volley ranges =\"

that makes no sense at all.
that means, when you fire a ball, the enemy has this certain radius to volley the ball. friends have a higher one.
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Onge
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Post by Onge »

Another thing, the goal posts in the vicinity radar keep changing colour - from a light colour to a darker one.
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DavidM
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Post by DavidM »

they do? 0_o
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Maegrim
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Post by Maegrim »

Onge wrote: Lovely.

By the way in the latest beta the screens in Cube don't work anymore...They are just black and flickering...A bit like Channel 5...

mine does :)
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Diab
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Post by Diab »

yeah i find one of the 2 posts in the centre radar go odd sometimes and one of them goes dark green, bit like the alphas pooing about or something.

fixes if i spin the mouse fast XP
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The_One
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Post by The_One »

I've noticed the post thing too.

Why don't you guys change the crosshair in the .ini? That's what I've done. Shame I can't do anything about the colour though. >.<
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BurntLeaf
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Post by BurntLeaf »

Please dont make just 1 crosshair, just make the ut2k4 ones selectable. and yea i had the 2k3 original circle crosshair size modified in the ini to make it boost radius and volley radius too.

and whoever says the vinicity radar sucks, bah, i use it frequently.
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Messy
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Post by Messy »

DavidM wrote: "I'd personally pick enemy field volley ranges ="

that makes no sense at all.
that means, when you fire a ball, the enemy has this certain radius to volley the ball. friends have a higher one.


lol..thought you meant the volley radius in enemy half..nevermind, I wondered about since when this was different ;)
BurntLeaf wrote: and whoever says the vinicity radar sucks, bah, i use it frequently.


Ya, can't live without it.
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Diab
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Post by Diab »

i must be blind but what ini and section is the crosshair under? ehe =3
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