Some UT2K4 DB 2.0 thoughts
Moderators: Jay2k1, DavidM, The_One
Nice Diab..
Insteade of the pass lock dots, why not show volley/boost radius in there?
edit: just saw DavidM's one..isn't really visible now is it? O_o
It's probably compression..anyway, I only see one circle if correct..what happened to team boost and enemy/volley distance? :< also make at least one of them (or just 1 ring if that's all you're gonna be using) thicker.
Insteade of the pass lock dots, why not show volley/boost radius in there?
edit: just saw DavidM's one..isn't really visible now is it? O_o
It's probably compression..anyway, I only see one circle if correct..what happened to team boost and enemy/volley distance? :< also make at least one of them (or just 1 ring if that's all you're gonna be using) thicker.
Hmm..I'm wondering if the crosshair can be changed for the one that's keeper?
Also..if I'd have to choose between two rings..I'd personally pick friendly boost and enemy field volley ranges =\
/me shoves his class implementation thing forward again..
Seriously..if you could pick in the Deathball menu what position you'd play, you can have class-specific crosshairs (with different ranges), different models, less spawn-fuckups and less keeper-physics fuckups =/
And if some1 decided to enter a wrong class or whatever, no1 will be fuxxed (physics etc. are all the same)
Also..if I'd have to choose between two rings..I'd personally pick friendly boost and enemy field volley ranges =\
/me shoves his class implementation thing forward again..
Seriously..if you could pick in the Deathball menu what position you'd play, you can have class-specific crosshairs (with different ranges), different models, less spawn-fuckups and less keeper-physics fuckups =/
And if some1 decided to enter a wrong class or whatever, no1 will be fuxxed (physics etc. are all the same)
we will certainly not implement that
differences are too small, and you can impossible use that thing for volleying, its way too fast, you just need a feeling for it
"I'd personally pick enemy field volley ranges =\"
that makes no sense at all.
that means, when you fire a ball, the enemy has this certain radius to volley the ball. friends have a higher one.
differences are too small, and you can impossible use that thing for volleying, its way too fast, you just need a feeling for it
"I'd personally pick enemy field volley ranges =\"
that makes no sense at all.
that means, when you fire a ball, the enemy has this certain radius to volley the ball. friends have a higher one.
DavidM wrote: "I'd personally pick enemy field volley ranges ="
that makes no sense at all.
that means, when you fire a ball, the enemy has this certain radius to volley the ball. friends have a higher one.
lol..thought you meant the volley radius in enemy half..nevermind, I wondered about since when this was different
BurntLeaf wrote: and whoever says the vinicity radar sucks, bah, i use it frequently.
Ya, can't live without it.