Post your db "Mutator" ideas
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- Senior Member
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- Joined: 09-03-2003 20:41
needs a mut where if you volley the ball in it is an own goal 
but seriously mebe a mut that gives you 6 jumps instead of 4 but they are like the old style where you have to time it right (or mebe just a mut that makes it old style jumping)
not to meantion a dribbling mut<---would own
or a mut that gets rid of shakie, while increasing damage
one with n00b cannon back in
combinations of these

but seriously mebe a mut that gives you 6 jumps instead of 4 but they are like the old style where you have to time it right (or mebe just a mut that makes it old style jumping)
not to meantion a dribbling mut<---would own
or a mut that gets rid of shakie, while increasing damage
one with n00b cannon back in
combinations of these
I've always had what i thought would be a cool game called BombBall, basicly it was almost like deathball. cept you couldn't move when you had the ball. and you had 3 seconds to either shoot it or pass it before you would explode and the ball would stay at your feet..
its sorta like ultimate frisbee and hotpotatoe
- now because it would be hard to shoot and score in db. probably be best on a map like db-suncast cuz the nets are a lil easier to score on..
also keep in mind if you catch the ball in the air you can still jump and keep momentum but once you land you can only jump up and down .
meow
its sorta like ultimate frisbee and hotpotatoe

also keep in mind if you catch the ball in the air you can still jump and keep momentum but once you land you can only jump up and down .
meow
lol..dodging everywhere?
gg that would be a random spamfest of way too fast volleys, unpredictable attackers, missed passes...and the team that would dodge most would most likely win..shouldn't be what it's about
So far all ideas suck except for those of inf
Like em both tbh =\
Maybe change the Impede Ballcarrier option we currently have to a Hot Potatoe thing
3 seconds should be right.
gg that would be a random spamfest of way too fast volleys, unpredictable attackers, missed passes...and the team that would dodge most would most likely win..shouldn't be what it's about

So far all ideas suck except for those of inf

Like em both tbh =\
Maybe change the Impede Ballcarrier option we currently have to a Hot Potatoe thing

rage and i came up with this idea last weekend when i jested about saying the last goal in a game wins:
essentially its the team who gets scored on gains better stats (or the scoring team get slower or something). would help to stop the complete and utter decimation of some teams, for a few mins at least
essentially its the team who gets scored on gains better stats (or the scoring team get slower or something). would help to stop the complete and utter decimation of some teams, for a few mins at least

what i'd like to test would be getting rid of the volley delays and instead replace them with something more dynamic, e.g. after an opponent shoots you have a very small volley cone, radius and power - that slowly increase and reach the normal value when the volley delay would have been over. also volleys - at least during the delay - add the volley power to the ball and not just set the ball's speed. (sure there needs to be a reasonable maximum speed that can be reached)
you could take this even further and implement that ball spin volleys that were suggested in another thread, or have the distance between player and ball influence the volley power
you could take this even further and implement that ball spin volleys that were suggested in another thread, or have the distance between player and ball influence the volley power