Post your db "Mutator" ideas

Everything about Death Ball.

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[1234]Jr
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Post by [1234]Jr »

because it singles out classes.

If a defender is boosted into a 1v1 you're saying he should be nerfed and such doesnt have the same chance as scoring as anyone else?
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RaGe|DB
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Post by RaGe|DB »

yes. you choose that thing in the beginning
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The_One
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Post by The_One »

I don't think it would stop defenders from scoring. Even Gary Neville manages it occasionally. \o/
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[1234]Jr
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Post by [1234]Jr »

Yes, cos DB is exactly like RL ;)

and saying defenders shouldnt score is just a bit stupid...
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The_One
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Post by The_One »

Are you replying to me? :eek:
theberkin8or
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Post by theberkin8or »

needs a mut where if you volley the ball in it is an own goal \o/

but seriously mebe a mut that gives you 6 jumps instead of 4 but they are like the old style where you have to time it right (or mebe just a mut that makes it old style jumping)

not to meantion a dribbling mut<---would own

or a mut that gets rid of shakie, while increasing damage

one with n00b cannon back in


combinations of these
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Inphidel
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Post by Inphidel »

I've always had what i thought would be a cool game called BombBall, basicly it was almost like deathball. cept you couldn't move when you had the ball. and you had 3 seconds to either shoot it or pass it before you would explode and the ball would stay at your feet..

its sorta like ultimate frisbee and hotpotatoe :) - now because it would be hard to shoot and score in db. probably be best on a map like db-suncast cuz the nets are a lil easier to score on..

also keep in mind if you catch the ball in the air you can still jump and keep momentum but once you land you can only jump up and down .

meow
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Inphidel
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Post by Inphidel »

also, what about a mixture of dodgeball and deathball. if the ball is moving at such a speed it will kill whoever it hits (cept goalie?) but you can time a catch like in dodgeball. that'd be interesting ;)
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RaGe|DB
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Post by RaGe|DB »

kinda gibball dodgedeathball sortish thing right?
Anyway, I like the idea of dodging :o
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Messy
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Post by Messy »

lol..dodging everywhere?

gg that would be a random spamfest of way too fast volleys, unpredictable attackers, missed passes...and the team that would dodge most would most likely win..shouldn't be what it's about :)

So far all ideas suck except for those of inf :o

Like em both tbh =\
Maybe change the Impede Ballcarrier option we currently have to a Hot Potatoe thing :) 3 seconds should be right.
priior
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Post by priior »

more boobies.
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Tonnberry
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Post by Tonnberry »

When Deathball started (ages ago ;) ) I wanted David to add "Laserball" and "Hot Potatoe" Mutators to DB. :P
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fro
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Post by fro »

rage and i came up with this idea last weekend when i jested about saying the last goal in a game wins:

essentially its the team who gets scored on gains better stats (or the scoring team get slower or something). would help to stop the complete and utter decimation of some teams, for a few mins at least :)
Goldeneye
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Post by Goldeneye »

what i'd like to test would be getting rid of the volley delays and instead replace them with something more dynamic, e.g. after an opponent shoots you have a very small volley cone, radius and power - that slowly increase and reach the normal value when the volley delay would have been over. also volleys - at least during the delay - add the volley power to the ball and not just set the ball's speed. (sure there needs to be a reasonable maximum speed that can be reached)

you could take this even further and implement that ball spin volleys that were suggested in another thread, or have the distance between player and ball influence the volley power
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The_One
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Post by The_One »

Nice ideas but they shouldn't be a mutator, they should be the default way. :D
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