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Posted: 10-07-2004 06:17
by Inphidel
nm, img fixed it.
theres a few bugs, alot like the keeper ball reset type bug where the time carries over sometimes so people will soemtimes catch the ball and explode.
tho this also resulst in alot of laughter.

Posted: 10-07-2004 09:34
by DavidM
no reason not to include it
Posted: 10-07-2004 11:53
by Messy
Imo it should remember the count when people catch it again

(but not like with the keeper when it goes on counting for the defense-reset in normal DB if someone volleys it back

)
anyway, gg rens
and David: does that mean it could be included? ;o
Personally I don't really see why something like this should be included and other mutators/mods shouldn't..but seeing as this is entertaining and a not-too-huge spin to Deathball..it'd be great if it would be implemented

Posted: 10-07-2004 13:11
by DavidM
ya
and the time needs to be configurable, in ms
so i can set 2500 for 2.5 secs or so
rens?
Posted: 10-07-2004 13:42
by Rens2Sea
It is david, the time is a float, for 2.5 seconds just enter 2.5. Still got to figure out how to get the timer to display online tho
Imo it should remember the count when people catch it again
It already does that, but unfortunatly, it also does that after a ball reset / goal. And yeah, got to remove it for the keeper.
Posted: 10-07-2004 14:19
by Messy
ok

\o/
Posted: 10-07-2004 14:48
by Imaginos
Can this carry time be set in-game, on the fly?
I think the lack of a timer makes the carry more dangerous. Leave it out!
Posted: 10-07-2004 19:42
by Rens2Sea
No and no
Posted: 10-07-2004 20:30
by CripTonic
lack of in-game timer is fun.
New person enters the server and hold the ball and gets a real blast out of the result.
IMO this is how the game should always be played... Although it adds short-lived novelty value, it definatly brings the death aspect to deathball. Its also the ultimate anti-afk... Only thing I would change is:
Right click disables bomb timer when holding the ball (as in trying to pass) and if contact is made by the same player after releasing pass (as in volleying without another player touching it) a small blast kills the vollier. Sometimes it's just impossible to shell off the ball in 2 seconds.
Also, keepers shoul be immune to blast damage unless they are the ball carrier. Going Al Quida on the enemy keeper got really old really fast last night, especially on smaller maps.
Posted: 10-07-2004 23:07
by Messy
The only thing in your post that makes sense is the last bit
The rest is like trying to say the opposite of what is true

Posted: 11-07-2004 01:50
by Inphidel
keeps should def be imune, and even able to hold the ball as long as they need to.
Posted: 11-07-2004 04:15
by Imaginos
The altfire volley should be considered a touch if it isn't considered to be one already.. For starters, everyone but keepers can do that... and that's not cool.
Re: an onscreen timer.. make it a server side option to enable/disable. I think it's way more suspenseful w/o one.
Posted: 12-07-2004 17:45
by Rens2Sea
Changes V1.1
--------------------
- On-hud timer works online.
- Keeper doesn't die by holding ball too long.
- Keeper doesn't get damaged by explosions.
- Timer resets after a ball reset/goal.
- Added option to display the on-hud timer or not. (bVisibleTimer)
- New Explosion: Confusion.
SOON
Posted: 12-07-2004 17:51
by Messy
I guess the screenshot shows the confusion explosion? ^^;
gg

rofl, should be lots of fun.
More importantly: bVisibleTimer = serverside or client?
Posted: 12-07-2004 18:38
by Rens2Sea
server