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Posted: 22-08-2004 00:37
by SBS|DarkReaper
UT2004 Build UT2004_Patch_[2004-05-10_17.18]

OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel Unknown processor @ 2616 MHz with 511MB RAM
Video: RADEON 9800XT SERIES (6458)

General protection fault!

History: UObject::ProcessEvent <- (DB_UT2k4Browser_MOTD Package.DB_UT2k4Browser_MOTD, Function Deathball.DB_UT2k4Browser_MOTD.QueryComplete) <- UObject::ProcessDelegate <- FTcpLink::ReceivePendingData <- FTcpLink::Poll <- AMasterServerClient::Poll <- AMasterServerLink::execPoll <- UObject::ProcessEvent <- (MasterServerClient Entry.MasterServerClient, Function IpDrv.MasterServerLink.Tick) <- AActor::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- Level Untitled <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 642E3430 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free

when i go in online menu...
same with #3

Posted: 22-08-2004 01:55
by Twigstir
smoke trial off (as in where it's suppose to be) in replays (botmatch at least).

Posted: 22-08-2004 10:29
by Morning*Star
botmatches aint working here

i got this playing a botmatch on bowl with 10 bots, map loaded then crashed about a second later:

UT2004 Build UT2004_Patch_[2004-05-10_17.18]

OS: Windows XP 5.1 (Build: 2600)
CPU: AuthenticAMD PentiumPro-class processor @ 2144 MHz with 511MB RAM
Video: RADEON 9800 PRO (6414)

General protection fault!

History: UObject::ProcessEvent <- (DB_DeathBall DB-Bowl.DB_DeathBall, Function Deathball.DB_DeathBall.DBPendingMatch.Timer) <- AActor::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- Level Bowl V1.1 <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 676F4C57 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free

then i tried one on cube with no bots, was fine until i clicked:

UT2004 Build UT2004_Patch_[2004-05-10_17.18]

OS: Windows XP 5.1 (Build: 2600)
CPU: AuthenticAMD PentiumPro-class processor @ 2144 MHz with 511MB RAM
Video: RADEON 9800 PRO (6414)

General protection fault!

History: UObject::ProcessEvent <- (DB_Player DB-Cube.DB_Player, Function UnrealGame.UnrealPlayer.PlayerWaiting.Fire) <- UObject::ScriptConsoleExec <- (DB_Player DB-Cube.DB_Player) <- UPlayer::Exec <- UViewport::Exec <- UWindowsViewport::Exec <- UInput::ExecInputCommands <- ExecAlias <- UInput::Exec <- UViewport::Exec <- UWindowsViewport::Exec <- UInput::ExecInputCommands <- UInput::Process <- UEngine::InputEvent <- UWindowsViewport::CauseInputEvent <- UWindowsViewport::UpdateInput <- UViewport::ReadInput <- APlayerController::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- Level Cube V3.5 <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 676F4C57 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free

Posted: 22-08-2004 10:51
by Morning*Star
oops, that was beta 3 btw

Posted: 22-08-2004 10:59
by Shev.npu
well its all fine here, uve prolly done something wrong with the installation

Posted: 22-08-2004 11:02
by Morning*Star
no

Posted: 22-08-2004 13:00
by Shev.npu
so then whats ur other explaination? :(

Posted: 22-08-2004 14:16
by Morning*Star
im guessing something to do with other mods installed