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Posted: 15-03-2003 14:42
by fro
ermm... you dont know me do you? have you ever seen me play?

i didnt think so... so dont comment on how i play.

i dont use volley intercept that much, i catch more than i volley, but i guess you knew that, since you seem to know me pretty well already.

Posted: 15-03-2003 14:43
by Surge
froste wrote: i use volley to intercept crosses/passes, for a quick lob over the defence and to punt the ball upfield away from attackers..


i didnt say you vollied it every time. dont twist my words :rolleyes:

Posted: 15-03-2003 14:47
by fro
so you one of those spamming assholes
and passing isnt fine. Its made for little hammer-happy people like you.
hmm. sounds like you were implying it.

Posted: 15-03-2003 14:57
by Surge
because you specifically said you use volley in intercept passes. how else do you want people to interpret that?

Posted: 15-03-2003 15:09
by fro
oh ffs, ok, this is already going far too off-topic..

i wouldnt of thought it needed explicitly explaining, but what the hell....

using volley to intercept is a tactic,
catching a ball is a tactic,
standing behind, then boosting an attacker is a tactic,

its multiple choice, you can do whatever depending on the situation, i do.

by saying that "i use volley to intercept...etc", i didnt mean that was the *only* thing i do.



edit- toejam and earl rock :D

Re: Mr Pants Excessive Deathball

Posted: 16-03-2003 09:44
by night
Jump: Instead of just using the standard jump available, which allows some z-axis play and a reasonable boost possibility, DB chooses the spam quad-jump version which allows boosts covering half the pitch.

i hate boost, but dont see anything wrong with the quad

Power: Instead of using a range like that in BR, which would travel less than half the length of db-cube (promoting better teamwork), DB chooses to let you to launch a ball that goes further than the length of said map and then bounces around like a tennis ball.

your point ? if their is a competent defense, long passes are out of the question. if you can squeeze a long pass through, by all means, more power to you. pun fully intended

Volley radius: Instead of making the timing for volley shots and volley interceptions (volleying a ball that was going to go over your head) a finely tuned skill, DB chooses to let you use this feature when the ball is upto two running steps away from you.

yes, still a MAJOR nuisance in the game, but there is a little thing called 'ping'. i dunno what to do about it....

Volley power: Instead of solely giving volley shots the advantage of not having the charge-up time (like standard shots), DB chooses to further demoralise defensive players by making volleys 33% faster than a full power primary-fire shot and then reward the assist and scorer with extra points for a shot than was harder for the keeper to save.

only thing i agree on for the most part. volleys are a bit strong. and quite a lot of ppl and teams base themselves around volley shots. but on the other hand it does deserve to be somewhat stronger cuz aiming is not easy and does take skill.
but the pop-it-in-front-of-you self volley is total bullshit.


Sprinting: Instead of making the stamina a valuable resource, to help make space on offence or recover a defensive weakness, DB chooses to allow players to sprint for upto 6 seconds (equivalent to half the length of db-cube).

nothing wrong with that. the recharge rate balances that nicely

Passing: Instead of limiting direct passes to a maximum distance less than width of db-cube (promoting a team moving up and down the field as a unit), DB chooses to allow players to pass accurately over a distance greater then half the pitch in db-cube.

pretty much the same thing you already said

Posted: 16-03-2003 09:54
by night
why couldnt they just keep you idiots at 200 range ffs. I mean they only made passing as slow as a snail on stilts. Its like shooting fish in a bucket.

:thumbsup:

I play with some of the best players in NA all the time and even they say with the old range/power that it was almost always intercept or bust.

pretty much. back when all i did was defend, there was no 'twitch vollies'. now u can have a pass go right by you, flick the mouse around and volley it when its already past you going the other way.
in the 'old days', if you jumped for that ball you'd better be damn sure you were gonna catch it.


i still think, and always have, that you should be able to charge the shield gun for hitting the ball. But unlike regular UT2003 once the shield gun gets limited it fires. A no charge volley would go @ approx 25m/s, a 1/2 would be as fast as a full charge shot (about 35) and a full would go 45-50m/s. this would make people think twice before volleying every shot.

interesting idea. might have potential, would needs lots 'o testing.
but would be like soccer in that if you have a cross coming you have time to line it up and put more behind it, but if you were just in the back of the box cleaning up trash it would be more sudden and you'd have to quickly get the ball off as best as possible

Posted: 16-03-2003 10:43
by Puck
^
agree completely...self pop up volleys are real weak put back the hammer latency to avoid that

er...

Posted: 16-03-2003 15:36
by Insidious {FCU}
This is getting like doubleposting heavon or whot?:ban:
Well anywhayz...
I dont think Excessive and DB should be in the same line...
Its just wholy different...
Ok, DB is inspired by BR, but BR suxxorz and DB pwns...
The new shit kinda changed the game, but to say that it suxxorz now...
Volley whorez arent funnay to play with, especialy when hez constantly using the selfvolley...
But volleying is kewl and not everybody is able to, atleast not when he/she/it just started...
Boosting just belongs in the game...
Quad jumping idem dito...
Sprinting lags, everybody knows that...